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Build Information

Successful build of RealityUI, reference main (b359cb), with Swift 6.0 for macOS (SPM) on 30 Nov 2024 08:46:43 UTC.

Swift 6 data race errors: 19

Build Command

env DEVELOPER_DIR=/Applications/Xcode-16.1.0.app xcrun swift build --arch arm64 -Xswiftc -Xfrontend -Xswiftc -stats-output-dir -Xswiftc -Xfrontend -Xswiftc .stats -Xswiftc -strict-concurrency=complete -Xswiftc -enable-upcoming-feature -Xswiftc StrictConcurrency -Xswiftc -enable-upcoming-feature -Xswiftc DisableOutwardActorInference -Xswiftc -enable-upcoming-feature -Xswiftc GlobalActorIsolatedTypesUsability -Xswiftc -enable-upcoming-feature -Xswiftc InferSendableFromCaptures

Build Log

========================================
RunAll
========================================
Builder version: 4.58.1
Interrupt handler set up.
========================================
Checkout
========================================
Clone URL: https://github.com/maxxfrazer/RealityUI.git
Reference: main
Initialized empty Git repository in /Users/admin/builder/spi-builder-workspace/.git/
From https://github.com/maxxfrazer/RealityUI
 * branch            main       -> FETCH_HEAD
 * [new branch]      main       -> origin/main
HEAD is now at b359cb4 Merge pull request #26 from maxxfrazer/visionos-readme
Cloned https://github.com/maxxfrazer/RealityUI.git
Revision (git rev-parse @):
b359cb4d0428ea75266929da710efb94a2ee7749
SPI manifest file found: $PWD/.spi.yml
SUCCESS checkout https://github.com/maxxfrazer/RealityUI.git at main
========================================
ResolveProductDependencies
========================================
Resolving dependencies ...
{
  "identity": ".resolve-product-dependencies",
  "name": "resolve-dependencies",
  "url": "/Users/admin/builder/spi-builder-workspace/.resolve-product-dependencies",
  "version": "unspecified",
  "path": "/Users/admin/builder/spi-builder-workspace/.resolve-product-dependencies",
  "dependencies": [
    {
      "identity": "realityui",
      "name": "RealityUI",
      "url": "https://github.com/maxxfrazer/RealityUI.git",
      "version": "unspecified",
      "path": "/Users/admin/builder/spi-builder-workspace/.resolve-product-dependencies/.build/checkouts/RealityUI",
      "dependencies": [
      ]
    }
  ]
}
Fetching https://github.com/maxxfrazer/RealityUI.git
[1/1344] Fetching realityui
Fetched https://github.com/maxxfrazer/RealityUI.git from cache (1.52s)
Creating working copy for https://github.com/maxxfrazer/RealityUI.git
Working copy of https://github.com/maxxfrazer/RealityUI.git resolved at main (b359cb4)
warning: '.resolve-product-dependencies': dependency 'realityui' is not used by any target
Found 0 product dependencies
========================================
Build
========================================
Selected platform:         macosSpm
Swift version:             6.0
Building package at path:  $PWD
https://github.com/maxxfrazer/RealityUI.git
{
  "dependencies" : [
  ],
  "manifest_display_name" : "RealityUI",
  "name" : "RealityUI",
  "path" : "/Users/admin/builder/spi-builder-workspace",
  "platforms" : [
    {
      "name" : "ios",
      "version" : "13.0"
    },
    {
      "name" : "macos",
      "version" : "10.15"
    },
    {
      "name" : "visionos",
      "version" : "1.0"
    }
  ],
  "products" : [
    {
      "name" : "RealityUI",
      "targets" : [
        "RealityUI"
      ],
      "type" : {
        "library" : [
          "automatic"
        ]
      }
    }
  ],
  "targets" : [
    {
      "c99name" : "RealityUITests",
      "module_type" : "SwiftTarget",
      "name" : "RealityUITests",
      "path" : "Tests/RealityUITests",
      "sources" : [
        "RUIAnimationTests.swift",
        "RUIButtonTests.swift",
        "RUIDragButtonTests.swift",
        "RUIDragSliderTests.swift",
        "RUIGeometryTests.swift",
        "RUISliderTests.swift",
        "RUIStepperTests.swift",
        "RUISwitchTests.swift",
        "RUITextTests.swift",
        "RUITextureTests.swift",
        "RUITurnTests.swift",
        "RealityUIGeneralTests.swift",
        "RealityUIUtilityTests.swift"
      ],
      "target_dependencies" : [
        "RealityUI"
      ],
      "type" : "test"
    },
    {
      "c99name" : "RealityUI",
      "module_type" : "SwiftTarget",
      "name" : "RealityUI",
      "path" : "Sources/RealityUI",
      "product_memberships" : [
        "RealityUI"
      ],
      "sources" : [
        "HasRUI.swift",
        "RUIAnimations.swift",
        "RUIButton.swift",
        "RUIDragComponent+DragEvents.swift",
        "RUIDragComponent.swift",
        "RUIDragDelegate.swift",
        "RUIDragGestureRecognizer+Mouse.swift",
        "RUIDragGestureRecognizer+Touch.swift",
        "RUIDragGestureRecognizer.swift",
        "RUISlider.swift",
        "RUIStepper.swift",
        "RUISwitch.swift",
        "RUITapComponent.swift",
        "RUIText.swift",
        "RUITexture.swift",
        "RealityUI.swift",
        "SwiftUI+RUIGestures.swift"
      ],
      "type" : "library"
    }
  ],
  "tools_version" : "5.9"
}
Running build ...
env DEVELOPER_DIR=/Applications/Xcode-16.1.0.app xcrun swift build --arch arm64 -Xswiftc -Xfrontend -Xswiftc -stats-output-dir -Xswiftc -Xfrontend -Xswiftc .stats -Xswiftc -strict-concurrency=complete -Xswiftc -enable-upcoming-feature -Xswiftc StrictConcurrency -Xswiftc -enable-upcoming-feature -Xswiftc DisableOutwardActorInference -Xswiftc -enable-upcoming-feature -Xswiftc GlobalActorIsolatedTypesUsability -Xswiftc -enable-upcoming-feature -Xswiftc InferSendableFromCaptures
Building for debugging...
[0/2] Write sources
[1/2] Write swift-version--7754E27361AE5C74.txt
[3/19] Compiling RealityUI RUIStepper.swift
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIStepper.swift:80:17: warning: main actor-isolated instance method 'ruiDrag(_:selectedDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 77 | }
 78 |
 79 | extension RUIStepper: RUIDragDelegate {
    |                       `- note: add '@preconcurrency' to the 'RUIDragDelegate' conformance to defer isolation checking to run time
 80 |     public func ruiDrag(_ entity: Entity, selectedDidUpdate isSelected: Bool) {
    |                 |- warning: main actor-isolated instance method 'ruiDrag(_:selectedDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'ruiDrag(_:selectedDidUpdate:)' to make this instance method not isolated to the actor
 81 |         entity.scale = isSelected ? .init(repeating: 0.95) : .one
 82 |     }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:57:10: note: mark the protocol requirement 'ruiDrag(_:selectedDidUpdate:)' 'async' to allow actor-isolated conformances
55 |     ///   - entity: The `Entity` involved in the collision state change.
56 |     ///   - isSelected: A Boolean value indicating the 3D interaction is currently on the entity.
57 |     func ruiDrag(_ entity: Entity, selectedDidUpdate isSelected: Bool)
   |          `- note: mark the protocol requirement 'ruiDrag(_:selectedDidUpdate:)' 'async' to allow actor-isolated conformances
58 |
59 |     /// Called when a touch-up event is completed on entities with a ``RUIDragComponent`` of type ``RUIDragComponent/DragComponentType/click``.
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIStepper.swift:83:17: warning: main actor-isolated instance method 'ruiDrag(_:touchUpInsideDidComplete:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 81 |         entity.scale = isSelected ? .init(repeating: 0.95) : .one
 82 |     }
 83 |     public func ruiDrag(
    |                 |- warning: main actor-isolated instance method 'ruiDrag(_:touchUpInsideDidComplete:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'ruiDrag(_:touchUpInsideDidComplete:)' to make this instance method not isolated to the actor
 84 |         _ entity: Entity,
 85 |         touchUpInsideDidComplete ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:67:10: note: mark the protocol requirement 'ruiDrag(_:touchUpInsideDidComplete:)' 'async' to allow actor-isolated conformances
65 |     ///   - entity: The `Entity` on which the touch-up gesture is completed.
66 |     ///   - ray: A ray representing the origin and direction of the touch-up interaction. The direction vector is not normalized.
67 |     func ruiDrag(_ entity: Entity, touchUpInsideDidComplete ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
   |          `- note: mark the protocol requirement 'ruiDrag(_:touchUpInsideDidComplete:)' 'async' to allow actor-isolated conformances
68 |
69 |     /// Called when a touch-up event fails on entities with a ``RUIDragComponent``
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUISwitch.swift:82:17: warning: main actor-isolated instance method 'ruiDrag(_:dragDidStart:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 79 | }
 80 |
 81 | extension RUISwitch: RUIDragDelegate {
    |                      `- note: add '@preconcurrency' to the 'RUIDragDelegate' conformance to defer isolation checking to run time
 82 |     public func ruiDrag(_ entity: Entity, dragDidStart ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)) {
    |                 |- warning: main actor-isolated instance method 'ruiDrag(_:dragDidStart:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'ruiDrag(_:dragDidStart:)' to make this instance method not isolated to the actor
 83 |         guard entity.name == "thumb" else { return }
 84 |
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:22:10: note: mark the protocol requirement 'ruiDrag(_:dragDidStart:)' 'async' to allow actor-isolated conformances
20 |     ///   - entity: The `Entity` that the user starts dragging.
21 |     ///   - ray: A ray showing the origin and direction of the ray used to move the entity. The direction is not normalised.
22 |     func ruiDrag(_ entity: Entity, dragDidStart ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
   |          `- note: mark the protocol requirement 'ruiDrag(_:dragDidStart:)' 'async' to allow actor-isolated conformances
23 |     /// Called when there is an update to a drag interaction on an entity.
24 |     ///
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUISwitch.swift:89:17: warning: main actor-isolated instance method 'ruiDrag(_:dragDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 87 |         self.compressThumb()
 88 |     }
 89 |     public func ruiDrag(_ entity: Entity, dragDidUpdate ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)) {
    |                 |- warning: main actor-isolated instance method 'ruiDrag(_:dragDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'ruiDrag(_:dragDidUpdate:)' to make this instance method not isolated to the actor
 90 |         guard entity.name == "thumb" else { return }
 91 |
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:31:10: note: mark the protocol requirement 'ruiDrag(_:dragDidUpdate:)' 'async' to allow actor-isolated conformances
29 |     ///   - entity: The `Entity` whose position or state is being updated due to the drag interaction.
30 |     ///   - ray: A ray showing the origin and direction of the ray used to move the entity. The direction is not normalised.
31 |     func ruiDrag(_ entity: Entity, dragDidUpdate ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
   |          `- note: mark the protocol requirement 'ruiDrag(_:dragDidUpdate:)' 'async' to allow actor-isolated conformances
32 |     /// Called when a drag interaction on an AR entity ends.
33 |     ///
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUISwitch.swift:95:17: warning: main actor-isolated instance method 'ruiDrag(_:dragDidEnd:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 93 |         self.lastThumbPos = entity.position
 94 |     }
 95 |     public func ruiDrag(_ entity: Entity, dragDidEnd ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)) {
    |                 |- warning: main actor-isolated instance method 'ruiDrag(_:dragDidEnd:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'ruiDrag(_:dragDidEnd:)' to make this instance method not isolated to the actor
 96 |         guard entity.name == "thumb" else { return }
 97 |
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:40:10: note: mark the protocol requirement 'ruiDrag(_:dragDidEnd:)' 'async' to allow actor-isolated conformances
38 |     ///   - entity: The `Entity` that was being dragged and is now released.
39 |     ///   - ray: A ray showing the origin and direction of the ray used to move the entity. The direction is not normalised.
40 |     func ruiDrag(_ entity: Entity, dragDidEnd ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
   |          `- note: mark the protocol requirement 'ruiDrag(_:dragDidEnd:)' 'async' to allow actor-isolated conformances
41 |     /// Called when a drag interaction on an entity is cancelled.
42 |     ///
[4/19] Compiling RealityUI RUISwitch.swift
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIStepper.swift:80:17: warning: main actor-isolated instance method 'ruiDrag(_:selectedDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 77 | }
 78 |
 79 | extension RUIStepper: RUIDragDelegate {
    |                       `- note: add '@preconcurrency' to the 'RUIDragDelegate' conformance to defer isolation checking to run time
 80 |     public func ruiDrag(_ entity: Entity, selectedDidUpdate isSelected: Bool) {
    |                 |- warning: main actor-isolated instance method 'ruiDrag(_:selectedDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'ruiDrag(_:selectedDidUpdate:)' to make this instance method not isolated to the actor
 81 |         entity.scale = isSelected ? .init(repeating: 0.95) : .one
 82 |     }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:57:10: note: mark the protocol requirement 'ruiDrag(_:selectedDidUpdate:)' 'async' to allow actor-isolated conformances
55 |     ///   - entity: The `Entity` involved in the collision state change.
56 |     ///   - isSelected: A Boolean value indicating the 3D interaction is currently on the entity.
57 |     func ruiDrag(_ entity: Entity, selectedDidUpdate isSelected: Bool)
   |          `- note: mark the protocol requirement 'ruiDrag(_:selectedDidUpdate:)' 'async' to allow actor-isolated conformances
58 |
59 |     /// Called when a touch-up event is completed on entities with a ``RUIDragComponent`` of type ``RUIDragComponent/DragComponentType/click``.
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIStepper.swift:83:17: warning: main actor-isolated instance method 'ruiDrag(_:touchUpInsideDidComplete:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 81 |         entity.scale = isSelected ? .init(repeating: 0.95) : .one
 82 |     }
 83 |     public func ruiDrag(
    |                 |- warning: main actor-isolated instance method 'ruiDrag(_:touchUpInsideDidComplete:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'ruiDrag(_:touchUpInsideDidComplete:)' to make this instance method not isolated to the actor
 84 |         _ entity: Entity,
 85 |         touchUpInsideDidComplete ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:67:10: note: mark the protocol requirement 'ruiDrag(_:touchUpInsideDidComplete:)' 'async' to allow actor-isolated conformances
65 |     ///   - entity: The `Entity` on which the touch-up gesture is completed.
66 |     ///   - ray: A ray representing the origin and direction of the touch-up interaction. The direction vector is not normalized.
67 |     func ruiDrag(_ entity: Entity, touchUpInsideDidComplete ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
   |          `- note: mark the protocol requirement 'ruiDrag(_:touchUpInsideDidComplete:)' 'async' to allow actor-isolated conformances
68 |
69 |     /// Called when a touch-up event fails on entities with a ``RUIDragComponent``
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUISwitch.swift:82:17: warning: main actor-isolated instance method 'ruiDrag(_:dragDidStart:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 79 | }
 80 |
 81 | extension RUISwitch: RUIDragDelegate {
    |                      `- note: add '@preconcurrency' to the 'RUIDragDelegate' conformance to defer isolation checking to run time
 82 |     public func ruiDrag(_ entity: Entity, dragDidStart ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)) {
    |                 |- warning: main actor-isolated instance method 'ruiDrag(_:dragDidStart:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'ruiDrag(_:dragDidStart:)' to make this instance method not isolated to the actor
 83 |         guard entity.name == "thumb" else { return }
 84 |
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:22:10: note: mark the protocol requirement 'ruiDrag(_:dragDidStart:)' 'async' to allow actor-isolated conformances
20 |     ///   - entity: The `Entity` that the user starts dragging.
21 |     ///   - ray: A ray showing the origin and direction of the ray used to move the entity. The direction is not normalised.
22 |     func ruiDrag(_ entity: Entity, dragDidStart ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
   |          `- note: mark the protocol requirement 'ruiDrag(_:dragDidStart:)' 'async' to allow actor-isolated conformances
23 |     /// Called when there is an update to a drag interaction on an entity.
24 |     ///
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUISwitch.swift:89:17: warning: main actor-isolated instance method 'ruiDrag(_:dragDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 87 |         self.compressThumb()
 88 |     }
 89 |     public func ruiDrag(_ entity: Entity, dragDidUpdate ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)) {
    |                 |- warning: main actor-isolated instance method 'ruiDrag(_:dragDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'ruiDrag(_:dragDidUpdate:)' to make this instance method not isolated to the actor
 90 |         guard entity.name == "thumb" else { return }
 91 |
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:31:10: note: mark the protocol requirement 'ruiDrag(_:dragDidUpdate:)' 'async' to allow actor-isolated conformances
29 |     ///   - entity: The `Entity` whose position or state is being updated due to the drag interaction.
30 |     ///   - ray: A ray showing the origin and direction of the ray used to move the entity. The direction is not normalised.
31 |     func ruiDrag(_ entity: Entity, dragDidUpdate ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
   |          `- note: mark the protocol requirement 'ruiDrag(_:dragDidUpdate:)' 'async' to allow actor-isolated conformances
32 |     /// Called when a drag interaction on an AR entity ends.
33 |     ///
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUISwitch.swift:95:17: warning: main actor-isolated instance method 'ruiDrag(_:dragDidEnd:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 93 |         self.lastThumbPos = entity.position
 94 |     }
 95 |     public func ruiDrag(_ entity: Entity, dragDidEnd ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)) {
    |                 |- warning: main actor-isolated instance method 'ruiDrag(_:dragDidEnd:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'ruiDrag(_:dragDidEnd:)' to make this instance method not isolated to the actor
 96 |         guard entity.name == "thumb" else { return }
 97 |
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:40:10: note: mark the protocol requirement 'ruiDrag(_:dragDidEnd:)' 'async' to allow actor-isolated conformances
38 |     ///   - entity: The `Entity` that was being dragged and is now released.
39 |     ///   - ray: A ray showing the origin and direction of the ray used to move the entity. The direction is not normalised.
40 |     func ruiDrag(_ entity: Entity, dragDidEnd ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
   |          `- note: mark the protocol requirement 'ruiDrag(_:dragDidEnd:)' 'async' to allow actor-isolated conformances
41 |     /// Called when a drag interaction on an entity is cancelled.
42 |     ///
[5/19] Compiling RealityUI RUITapComponent.swift
[6/19] Compiling RealityUI RUIText.swift
[7/20] Compiling RealityUI RUITexture.swift
[8/20] Compiling RealityUI RUIButton.swift
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:51:17: warning: main actor-isolated instance method 'ruiDrag(_:selectedDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 48 |     }
 49 | }
 50 | extension RUIButton: RUIDragDelegate {
    |                      `- note: add '@preconcurrency' to the 'RUIDragDelegate' conformance to defer isolation checking to run time
 51 |     public func ruiDrag(
    |                 |- warning: main actor-isolated instance method 'ruiDrag(_:selectedDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'ruiDrag(_:selectedDidUpdate:)' to make this instance method not isolated to the actor
 52 |         _ entity: Entity,
 53 |         selectedDidUpdate hasCollided: Bool
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:57:10: note: mark the protocol requirement 'ruiDrag(_:selectedDidUpdate:)' 'async' to allow actor-isolated conformances
55 |     ///   - entity: The `Entity` involved in the collision state change.
56 |     ///   - isSelected: A Boolean value indicating the 3D interaction is currently on the entity.
57 |     func ruiDrag(_ entity: Entity, selectedDidUpdate isSelected: Bool)
   |          `- note: mark the protocol requirement 'ruiDrag(_:selectedDidUpdate:)' 'async' to allow actor-isolated conformances
58 |
59 |     /// Called when a touch-up event is completed on entities with a ``RUIDragComponent`` of type ``RUIDragComponent/DragComponentType/click``.
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:57:17: warning: main actor-isolated instance method 'ruiDrag(_:touchUpInsideDidComplete:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 55 |         if hasCollided { compressButton() } else { releaseButton() }
 56 |     }
 57 |     public func ruiDrag(
    |                 |- warning: main actor-isolated instance method 'ruiDrag(_:touchUpInsideDidComplete:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'ruiDrag(_:touchUpInsideDidComplete:)' to make this instance method not isolated to the actor
 58 |         _ entity: Entity,
 59 |         touchUpInsideDidComplete ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:67:10: note: mark the protocol requirement 'ruiDrag(_:touchUpInsideDidComplete:)' 'async' to allow actor-isolated conformances
65 |     ///   - entity: The `Entity` on which the touch-up gesture is completed.
66 |     ///   - ray: A ray representing the origin and direction of the touch-up interaction. The direction vector is not normalized.
67 |     func ruiDrag(_ entity: Entity, touchUpInsideDidComplete ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
   |          `- note: mark the protocol requirement 'ruiDrag(_:touchUpInsideDidComplete:)' 'async' to allow actor-isolated conformances
68 |
69 |     /// Called when a touch-up event fails on entities with a ``RUIDragComponent``
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent+DragEvents.swift:29:31: warning: call to main actor-isolated instance method 'convert(position:from:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
 23 |     ///   - origin: The original position of the entity.
 24 |     @discardableResult
 25 |     public func dragStarted(
    |                 `- note: add '@MainActor' to make instance method 'dragStarted(_:ray:)' part of global actor 'MainActor'
 26 |         _ entity: Entity, ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)
 27 |     ) -> Bool {
 28 |         let worldPos = ray.origin + ray.direction
 29 |         let localPos = entity.convert(position: worldPos, from: nil)
    |                               `- warning: call to main actor-isolated instance method 'convert(position:from:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
 30 |         var dist = simd_length(ray.direction)
 31 |         switch self.type {
RealityFoundation.HasTransform:15:44: note: calls to instance method 'convert(position:from:)' from outside of its actor context are implicitly asynchronous
13 |     @MainActor @preconcurrency public func transformMatrix(relativeTo referenceEntity: Entity?) -> float4x4
14 |     @MainActor @preconcurrency public func setTransformMatrix(_ transform: float4x4, relativeTo referenceEntity: Entity?)
15 |     @MainActor @preconcurrency public func convert(position: SIMD3<Float>, from referenceEntity: Entity?) -> SIMD3<Float>
   |                                            `- note: calls to instance method 'convert(position:from:)' from outside of its actor context are implicitly asynchronous
16 |     @MainActor @preconcurrency public func convert(direction: SIMD3<Float>, from referenceEntity: Entity?) -> SIMD3<Float>
17 |     @MainActor @preconcurrency public func convert(normal: SIMD3<Float>, from referenceEntity: Entity?) -> SIMD3<Float>
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent+DragEvents.swift:61:34: warning: call to main actor-isolated instance method 'convert(position:from:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
 53 |     ///   - ray: A tuple containing the origin and direction of the ray used in the drag interaction.
 54 |     ///   - hasCollided: A boolean indicating whether there has been a collision.
 55 |     public func dragUpdated(
    |                 `- note: add '@MainActor' to make instance method 'dragUpdated(_:ray:hasCollided:)' part of global actor 'MainActor'
 56 |         _ entity: Entity, ray: (origin: SIMD3<Float>, direction: SIMD3<Float>), hasCollided: Bool
 57 |     ) {
    :
 59 |         var newTouchPos: SIMD3<Float>?
 60 |         if let worldPos {
 61 |             newTouchPos = entity.convert(position: worldPos, from: nil)
    |                                  `- warning: call to main actor-isolated instance method 'convert(position:from:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
 62 |         }
 63 |         var outputRay = ray
RealityFoundation.HasTransform:15:44: note: calls to instance method 'convert(position:from:)' from outside of its actor context are implicitly asynchronous
13 |     @MainActor @preconcurrency public func transformMatrix(relativeTo referenceEntity: Entity?) -> float4x4
14 |     @MainActor @preconcurrency public func setTransformMatrix(_ transform: float4x4, relativeTo referenceEntity: Entity?)
15 |     @MainActor @preconcurrency public func convert(position: SIMD3<Float>, from referenceEntity: Entity?) -> SIMD3<Float>
   |                                            `- note: calls to instance method 'convert(position:from:)' from outside of its actor context are implicitly asynchronous
16 |     @MainActor @preconcurrency public func convert(direction: SIMD3<Float>, from referenceEntity: Entity?) -> SIMD3<Float>
17 |     @MainActor @preconcurrency public func convert(normal: SIMD3<Float>, from referenceEntity: Entity?) -> SIMD3<Float>
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent+DragEvents.swift:69:24: warning: main actor-isolated property 'position' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
 53 |     ///   - ray: A tuple containing the origin and direction of the ray used in the drag interaction.
 54 |     ///   - hasCollided: A boolean indicating whether there has been a collision.
 55 |     public func dragUpdated(
    |                 `- note: add '@MainActor' to make instance method 'dragUpdated(_:ray:hasCollided:)' part of global actor 'MainActor'
 56 |         _ entity: Entity, ray: (origin: SIMD3<Float>, direction: SIMD3<Float>), hasCollided: Bool
 57 |     ) {
    :
 67 |         case .move(let poi, let len):
 68 |             if let newMovePos = RUIDragComponent.handleMoveState(entity, newTouchPos, poi) {
 69 |                 entity.position = newMovePos
    |                        `- warning: main actor-isolated property 'position' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
 70 |             }
 71 |             if len != 0 {
RealityFoundation.HasTransform:7:43: note: mutation of this property is only permitted within the actor
 5 |     @MainActor @preconcurrency public func scale(relativeTo referenceEntity: Entity?) -> SIMD3<Float>
 6 |     @MainActor @preconcurrency public func setScale(_ scale: SIMD3<Float>, relativeTo referenceEntity: Entity?)
 7 |     @MainActor @preconcurrency public var position: SIMD3<Float> { get set }
   |                                           `- note: mutation of this property is only permitted within the actor
 8 |     @MainActor @preconcurrency public func position(relativeTo referenceEntity: Entity?) -> SIMD3<Float>
 9 |     @MainActor @preconcurrency public func setPosition(_ position: SIMD3<Float>, relativeTo referenceEntity: Entity?)
[9/20] Compiling RealityUI RUIDragComponent+DragEvents.swift
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:51:17: warning: main actor-isolated instance method 'ruiDrag(_:selectedDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 48 |     }
 49 | }
 50 | extension RUIButton: RUIDragDelegate {
    |                      `- note: add '@preconcurrency' to the 'RUIDragDelegate' conformance to defer isolation checking to run time
 51 |     public func ruiDrag(
    |                 |- warning: main actor-isolated instance method 'ruiDrag(_:selectedDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'ruiDrag(_:selectedDidUpdate:)' to make this instance method not isolated to the actor
 52 |         _ entity: Entity,
 53 |         selectedDidUpdate hasCollided: Bool
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:57:10: note: mark the protocol requirement 'ruiDrag(_:selectedDidUpdate:)' 'async' to allow actor-isolated conformances
55 |     ///   - entity: The `Entity` involved in the collision state change.
56 |     ///   - isSelected: A Boolean value indicating the 3D interaction is currently on the entity.
57 |     func ruiDrag(_ entity: Entity, selectedDidUpdate isSelected: Bool)
   |          `- note: mark the protocol requirement 'ruiDrag(_:selectedDidUpdate:)' 'async' to allow actor-isolated conformances
58 |
59 |     /// Called when a touch-up event is completed on entities with a ``RUIDragComponent`` of type ``RUIDragComponent/DragComponentType/click``.
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:57:17: warning: main actor-isolated instance method 'ruiDrag(_:touchUpInsideDidComplete:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 55 |         if hasCollided { compressButton() } else { releaseButton() }
 56 |     }
 57 |     public func ruiDrag(
    |                 |- warning: main actor-isolated instance method 'ruiDrag(_:touchUpInsideDidComplete:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'ruiDrag(_:touchUpInsideDidComplete:)' to make this instance method not isolated to the actor
 58 |         _ entity: Entity,
 59 |         touchUpInsideDidComplete ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:67:10: note: mark the protocol requirement 'ruiDrag(_:touchUpInsideDidComplete:)' 'async' to allow actor-isolated conformances
65 |     ///   - entity: The `Entity` on which the touch-up gesture is completed.
66 |     ///   - ray: A ray representing the origin and direction of the touch-up interaction. The direction vector is not normalized.
67 |     func ruiDrag(_ entity: Entity, touchUpInsideDidComplete ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
   |          `- note: mark the protocol requirement 'ruiDrag(_:touchUpInsideDidComplete:)' 'async' to allow actor-isolated conformances
68 |
69 |     /// Called when a touch-up event fails on entities with a ``RUIDragComponent``
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent+DragEvents.swift:29:31: warning: call to main actor-isolated instance method 'convert(position:from:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
 23 |     ///   - origin: The original position of the entity.
 24 |     @discardableResult
 25 |     public func dragStarted(
    |                 `- note: add '@MainActor' to make instance method 'dragStarted(_:ray:)' part of global actor 'MainActor'
 26 |         _ entity: Entity, ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)
 27 |     ) -> Bool {
 28 |         let worldPos = ray.origin + ray.direction
 29 |         let localPos = entity.convert(position: worldPos, from: nil)
    |                               `- warning: call to main actor-isolated instance method 'convert(position:from:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
 30 |         var dist = simd_length(ray.direction)
 31 |         switch self.type {
RealityFoundation.HasTransform:15:44: note: calls to instance method 'convert(position:from:)' from outside of its actor context are implicitly asynchronous
13 |     @MainActor @preconcurrency public func transformMatrix(relativeTo referenceEntity: Entity?) -> float4x4
14 |     @MainActor @preconcurrency public func setTransformMatrix(_ transform: float4x4, relativeTo referenceEntity: Entity?)
15 |     @MainActor @preconcurrency public func convert(position: SIMD3<Float>, from referenceEntity: Entity?) -> SIMD3<Float>
   |                                            `- note: calls to instance method 'convert(position:from:)' from outside of its actor context are implicitly asynchronous
16 |     @MainActor @preconcurrency public func convert(direction: SIMD3<Float>, from referenceEntity: Entity?) -> SIMD3<Float>
17 |     @MainActor @preconcurrency public func convert(normal: SIMD3<Float>, from referenceEntity: Entity?) -> SIMD3<Float>
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent+DragEvents.swift:61:34: warning: call to main actor-isolated instance method 'convert(position:from:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
 53 |     ///   - ray: A tuple containing the origin and direction of the ray used in the drag interaction.
 54 |     ///   - hasCollided: A boolean indicating whether there has been a collision.
 55 |     public func dragUpdated(
    |                 `- note: add '@MainActor' to make instance method 'dragUpdated(_:ray:hasCollided:)' part of global actor 'MainActor'
 56 |         _ entity: Entity, ray: (origin: SIMD3<Float>, direction: SIMD3<Float>), hasCollided: Bool
 57 |     ) {
    :
 59 |         var newTouchPos: SIMD3<Float>?
 60 |         if let worldPos {
 61 |             newTouchPos = entity.convert(position: worldPos, from: nil)
    |                                  `- warning: call to main actor-isolated instance method 'convert(position:from:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
 62 |         }
 63 |         var outputRay = ray
RealityFoundation.HasTransform:15:44: note: calls to instance method 'convert(position:from:)' from outside of its actor context are implicitly asynchronous
13 |     @MainActor @preconcurrency public func transformMatrix(relativeTo referenceEntity: Entity?) -> float4x4
14 |     @MainActor @preconcurrency public func setTransformMatrix(_ transform: float4x4, relativeTo referenceEntity: Entity?)
15 |     @MainActor @preconcurrency public func convert(position: SIMD3<Float>, from referenceEntity: Entity?) -> SIMD3<Float>
   |                                            `- note: calls to instance method 'convert(position:from:)' from outside of its actor context are implicitly asynchronous
16 |     @MainActor @preconcurrency public func convert(direction: SIMD3<Float>, from referenceEntity: Entity?) -> SIMD3<Float>
17 |     @MainActor @preconcurrency public func convert(normal: SIMD3<Float>, from referenceEntity: Entity?) -> SIMD3<Float>
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent+DragEvents.swift:69:24: warning: main actor-isolated property 'position' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
 53 |     ///   - ray: A tuple containing the origin and direction of the ray used in the drag interaction.
 54 |     ///   - hasCollided: A boolean indicating whether there has been a collision.
 55 |     public func dragUpdated(
    |                 `- note: add '@MainActor' to make instance method 'dragUpdated(_:ray:hasCollided:)' part of global actor 'MainActor'
 56 |         _ entity: Entity, ray: (origin: SIMD3<Float>, direction: SIMD3<Float>), hasCollided: Bool
 57 |     ) {
    :
 67 |         case .move(let poi, let len):
 68 |             if let newMovePos = RUIDragComponent.handleMoveState(entity, newTouchPos, poi) {
 69 |                 entity.position = newMovePos
    |                        `- warning: main actor-isolated property 'position' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
 70 |             }
 71 |             if len != 0 {
RealityFoundation.HasTransform:7:43: note: mutation of this property is only permitted within the actor
 5 |     @MainActor @preconcurrency public func scale(relativeTo referenceEntity: Entity?) -> SIMD3<Float>
 6 |     @MainActor @preconcurrency public func setScale(_ scale: SIMD3<Float>, relativeTo referenceEntity: Entity?)
 7 |     @MainActor @preconcurrency public var position: SIMD3<Float> { get set }
   |                                           `- note: mutation of this property is only permitted within the actor
 8 |     @MainActor @preconcurrency public func position(relativeTo referenceEntity: Entity?) -> SIMD3<Float>
 9 |     @MainActor @preconcurrency public func setPosition(_ position: SIMD3<Float>, relativeTo referenceEntity: Entity?)
[10/20] Compiling RealityUI RUIDragGestureRecognizer+Mouse.swift
[11/20] Compiling RealityUI RUIDragGestureRecognizer+Touch.swift
[12/20] Compiling RealityUI RUIDragGestureRecognizer.swift
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:39:23: warning: static property 'longGestureMask' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
 37 |
 38 |     /// Mask to exclude entities from being hit by the long/panning gesture
 39 |     public static var longGestureMask: CollisionGroup = .all
    |                       |- warning: static property 'longGestureMask' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
    |                       |- note: convert 'longGestureMask' to a 'let' constant to make 'Sendable' shared state immutable
    |                       |- note: annotate 'longGestureMask' with '@MainActor' if property should only be accessed from the main actor
    |                       `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
 40 |
 41 |     /// Mask to exclude entities from being hit by the tap gesture.
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUISlider.swift:82:17: warning: main actor-isolated instance method 'ruiDrag(_:dragDidStart:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 79 | }
 80 |
 81 | extension RUISlider: RUIDragDelegate {
    |                      `- note: add '@preconcurrency' to the 'RUIDragDelegate' conformance to defer isolation checking to run time
 82 |     public func ruiDrag(_ entity: Entity, dragDidStart ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)) {
    |                 |- warning: main actor-isolated instance method 'ruiDrag(_:dragDidStart:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'ruiDrag(_:dragDidStart:)' to make this instance method not isolated to the actor
 83 |         self.sliderUpdateCallback?(self, .started)
 84 |     }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:22:10: note: mark the protocol requirement 'ruiDrag(_:dragDidStart:)' 'async' to allow actor-isolated conformances
20 |     ///   - entity: The `Entity` that the user starts dragging.
21 |     ///   - ray: A ray showing the origin and direction of the ray used to move the entity. The direction is not normalised.
22 |     func ruiDrag(_ entity: Entity, dragDidStart ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
   |          `- note: mark the protocol requirement 'ruiDrag(_:dragDidStart:)' 'async' to allow actor-isolated conformances
23 |     /// Called when there is an update to a drag interaction on an entity.
24 |     ///
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUISlider.swift:85:17: warning: main actor-isolated instance method 'ruiDrag(_:dragDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 83 |         self.sliderUpdateCallback?(self, .started)
 84 |     }
 85 |     public func ruiDrag(_ entity: Entity, dragDidUpdate ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)) {
    |                 |- warning: main actor-isolated instance method 'ruiDrag(_:dragDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'ruiDrag(_:dragDidUpdate:)' to make this instance method not isolated to the actor
 86 |         var newPercent = 0.5 - entity.position.x / sliderLength
 87 |         self.clampSlideValue(&newPercent)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:31:10: note: mark the protocol requirement 'ruiDrag(_:dragDidUpdate:)' 'async' to allow actor-isolated conformances
29 |     ///   - entity: The `Entity` whose position or state is being updated due to the drag interaction.
30 |     ///   - ray: A ray showing the origin and direction of the ray used to move the entity. The direction is not normalised.
31 |     func ruiDrag(_ entity: Entity, dragDidUpdate ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
   |          `- note: mark the protocol requirement 'ruiDrag(_:dragDidUpdate:)' 'async' to allow actor-isolated conformances
32 |     /// Called when a drag interaction on an AR entity ends.
33 |     ///
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUISlider.swift:93:17: warning: main actor-isolated instance method 'ruiDrag(_:dragDidEnd:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 91 |         if self.isContinuous { self.sliderUpdateCallback?(self, .updated) }
 92 |     }
 93 |     public func ruiDrag(_ entity: Entity, dragDidEnd ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)) {
    |                 |- warning: main actor-isolated instance method 'ruiDrag(_:dragDidEnd:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'ruiDrag(_:dragDidEnd:)' to make this instance method not isolated to the actor
 94 |         self.sliderUpdateCallback?(self, .ended)
 95 |     }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:40:10: note: mark the protocol requirement 'ruiDrag(_:dragDidEnd:)' 'async' to allow actor-isolated conformances
38 |     ///   - entity: The `Entity` that was being dragged and is now released.
39 |     ///   - ray: A ray showing the origin and direction of the ray used to move the entity. The direction is not normalised.
40 |     func ruiDrag(_ entity: Entity, dragDidEnd ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
   |          `- note: mark the protocol requirement 'ruiDrag(_:dragDidEnd:)' 'async' to allow actor-isolated conformances
41 |     /// Called when a drag interaction on an entity is cancelled.
42 |     ///
[13/20] Compiling RealityUI RUISlider.swift
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:39:23: warning: static property 'longGestureMask' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
 37 |
 38 |     /// Mask to exclude entities from being hit by the long/panning gesture
 39 |     public static var longGestureMask: CollisionGroup = .all
    |                       |- warning: static property 'longGestureMask' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
    |                       |- note: convert 'longGestureMask' to a 'let' constant to make 'Sendable' shared state immutable
    |                       |- note: annotate 'longGestureMask' with '@MainActor' if property should only be accessed from the main actor
    |                       `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
 40 |
 41 |     /// Mask to exclude entities from being hit by the tap gesture.
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUISlider.swift:82:17: warning: main actor-isolated instance method 'ruiDrag(_:dragDidStart:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 79 | }
 80 |
 81 | extension RUISlider: RUIDragDelegate {
    |                      `- note: add '@preconcurrency' to the 'RUIDragDelegate' conformance to defer isolation checking to run time
 82 |     public func ruiDrag(_ entity: Entity, dragDidStart ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)) {
    |                 |- warning: main actor-isolated instance method 'ruiDrag(_:dragDidStart:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'ruiDrag(_:dragDidStart:)' to make this instance method not isolated to the actor
 83 |         self.sliderUpdateCallback?(self, .started)
 84 |     }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:22:10: note: mark the protocol requirement 'ruiDrag(_:dragDidStart:)' 'async' to allow actor-isolated conformances
20 |     ///   - entity: The `Entity` that the user starts dragging.
21 |     ///   - ray: A ray showing the origin and direction of the ray used to move the entity. The direction is not normalised.
22 |     func ruiDrag(_ entity: Entity, dragDidStart ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
   |          `- note: mark the protocol requirement 'ruiDrag(_:dragDidStart:)' 'async' to allow actor-isolated conformances
23 |     /// Called when there is an update to a drag interaction on an entity.
24 |     ///
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUISlider.swift:85:17: warning: main actor-isolated instance method 'ruiDrag(_:dragDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 83 |         self.sliderUpdateCallback?(self, .started)
 84 |     }
 85 |     public func ruiDrag(_ entity: Entity, dragDidUpdate ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)) {
    |                 |- warning: main actor-isolated instance method 'ruiDrag(_:dragDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'ruiDrag(_:dragDidUpdate:)' to make this instance method not isolated to the actor
 86 |         var newPercent = 0.5 - entity.position.x / sliderLength
 87 |         self.clampSlideValue(&newPercent)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:31:10: note: mark the protocol requirement 'ruiDrag(_:dragDidUpdate:)' 'async' to allow actor-isolated conformances
29 |     ///   - entity: The `Entity` whose position or state is being updated due to the drag interaction.
30 |     ///   - ray: A ray showing the origin and direction of the ray used to move the entity. The direction is not normalised.
31 |     func ruiDrag(_ entity: Entity, dragDidUpdate ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
   |          `- note: mark the protocol requirement 'ruiDrag(_:dragDidUpdate:)' 'async' to allow actor-isolated conformances
32 |     /// Called when a drag interaction on an AR entity ends.
33 |     ///
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUISlider.swift:93:17: warning: main actor-isolated instance method 'ruiDrag(_:dragDidEnd:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 91 |         if self.isContinuous { self.sliderUpdateCallback?(self, .updated) }
 92 |     }
 93 |     public func ruiDrag(_ entity: Entity, dragDidEnd ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)) {
    |                 |- warning: main actor-isolated instance method 'ruiDrag(_:dragDidEnd:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'ruiDrag(_:dragDidEnd:)' to make this instance method not isolated to the actor
 94 |         self.sliderUpdateCallback?(self, .ended)
 95 |     }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:40:10: note: mark the protocol requirement 'ruiDrag(_:dragDidEnd:)' 'async' to allow actor-isolated conformances
38 |     ///   - entity: The `Entity` that was being dragged and is now released.
39 |     ///   - ray: A ray showing the origin and direction of the ray used to move the entity. The direction is not normalised.
40 |     func ruiDrag(_ entity: Entity, dragDidEnd ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
   |          `- note: mark the protocol requirement 'ruiDrag(_:dragDidEnd:)' 'async' to allow actor-isolated conformances
41 |     /// Called when a drag interaction on an entity is cancelled.
42 |     ///
[14/20] Compiling RealityUI RUIDragComponent.swift
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent.swift:211:37: warning: call to main actor-isolated instance method 'convert(position:to:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
205 |     }
206 |
207 |     internal static func handleMoveState(
    |                          `- note: add '@MainActor' to make static method 'handleMoveState' part of global actor 'MainActor'
208 |         _ entity: Entity, _ newTouchPos: SIMD3<Float>?, _ poi: SIMD3<Float>
209 |     ) -> SIMD3<Float>? {
210 |         guard let newTouchPos else { return nil }
211 |         let parentSpaceNTP = entity.convert(position: newTouchPos, to: entity.parent)
    |                                     `- warning: call to main actor-isolated instance method 'convert(position:to:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
212 |         let parentSpaceOTP = entity.convert(position: poi, to: entity.parent)
213 |         guard let arTouchComp = entity.components.get(RUIDragComponent.self) else { return nil }
RealityFoundation.HasTransform:19:44: note: calls to instance method 'convert(position:to:)' from outside of its actor context are implicitly asynchronous
17 |     @MainActor @preconcurrency public func convert(normal: SIMD3<Float>, from referenceEntity: Entity?) -> SIMD3<Float>
18 |     @MainActor @preconcurrency public func convert(transform: Transform, from referenceEntity: Entity?) -> Transform
19 |     @MainActor @preconcurrency public func convert(position: SIMD3<Float>, to referenceEntity: Entity?) -> SIMD3<Float>
   |                                            `- note: calls to instance method 'convert(position:to:)' from outside of its actor context are implicitly asynchronous
20 |     @MainActor @preconcurrency public func convert(direction: SIMD3<Float>, to referenceEntity: Entity?) -> SIMD3<Float>
21 |     @MainActor @preconcurrency public func convert(normal: SIMD3<Float>, to referenceEntity: Entity?) -> SIMD3<Float>
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent.swift:211:79: warning: main actor-isolated property 'parent' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
205 |     }
206 |
207 |     internal static func handleMoveState(
    |                          `- note: add '@MainActor' to make static method 'handleMoveState' part of global actor 'MainActor'
208 |         _ entity: Entity, _ newTouchPos: SIMD3<Float>?, _ poi: SIMD3<Float>
209 |     ) -> SIMD3<Float>? {
210 |         guard let newTouchPos else { return nil }
211 |         let parentSpaceNTP = entity.convert(position: newTouchPos, to: entity.parent)
    |                                                                               `- warning: main actor-isolated property 'parent' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
212 |         let parentSpaceOTP = entity.convert(position: poi, to: entity.parent)
213 |         guard let arTouchComp = entity.components.get(RUIDragComponent.self) else { return nil }
RealityFoundation.HasHierarchy:3:43: note: property declared here
1 | @available(macOS 10.15, iOS 13.0, *)
2 | extension HasHierarchy {
3 |     @MainActor @preconcurrency public var parent: Entity? { get }
  |                                           `- note: property declared here
4 |     @MainActor @preconcurrency public func setParent(_ parent: Entity?, preservingWorldTransform: Bool = false)
5 |     @MainActor @preconcurrency public var children: Entity.ChildCollection { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent.swift:212:37: warning: call to main actor-isolated instance method 'convert(position:to:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
205 |     }
206 |
207 |     internal static func handleMoveState(
    |                          `- note: add '@MainActor' to make static method 'handleMoveState' part of global actor 'MainActor'
208 |         _ entity: Entity, _ newTouchPos: SIMD3<Float>?, _ poi: SIMD3<Float>
209 |     ) -> SIMD3<Float>? {
210 |         guard let newTouchPos else { return nil }
211 |         let parentSpaceNTP = entity.convert(position: newTouchPos, to: entity.parent)
212 |         let parentSpaceOTP = entity.convert(position: poi, to: entity.parent)
    |                                     `- warning: call to main actor-isolated instance method 'convert(position:to:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
213 |         guard let arTouchComp = entity.components.get(RUIDragComponent.self) else { return nil }
214 |         let endPos = entity.position + parentSpaceNTP - parentSpaceOTP
RealityFoundation.HasTransform:19:44: note: calls to instance method 'convert(position:to:)' from outside of its actor context are implicitly asynchronous
17 |     @MainActor @preconcurrency public func convert(normal: SIMD3<Float>, from referenceEntity: Entity?) -> SIMD3<Float>
18 |     @MainActor @preconcurrency public func convert(transform: Transform, from referenceEntity: Entity?) -> Transform
19 |     @MainActor @preconcurrency public func convert(position: SIMD3<Float>, to referenceEntity: Entity?) -> SIMD3<Float>
   |                                            `- note: calls to instance method 'convert(position:to:)' from outside of its actor context are implicitly asynchronous
20 |     @MainActor @preconcurrency public func convert(direction: SIMD3<Float>, to referenceEntity: Entity?) -> SIMD3<Float>
21 |     @MainActor @preconcurrency public func convert(normal: SIMD3<Float>, to referenceEntity: Entity?) -> SIMD3<Float>
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent.swift:212:71: warning: main actor-isolated property 'parent' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
205 |     }
206 |
207 |     internal static func handleMoveState(
    |                          `- note: add '@MainActor' to make static method 'handleMoveState' part of global actor 'MainActor'
208 |         _ entity: Entity, _ newTouchPos: SIMD3<Float>?, _ poi: SIMD3<Float>
209 |     ) -> SIMD3<Float>? {
210 |         guard let newTouchPos else { return nil }
211 |         let parentSpaceNTP = entity.convert(position: newTouchPos, to: entity.parent)
212 |         let parentSpaceOTP = entity.convert(position: poi, to: entity.parent)
    |                                                                       `- warning: main actor-isolated property 'parent' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
213 |         guard let arTouchComp = entity.components.get(RUIDragComponent.self) else { return nil }
214 |         let endPos = entity.position + parentSpaceNTP - parentSpaceOTP
RealityFoundation.HasHierarchy:3:43: note: property declared here
1 | @available(macOS 10.15, iOS 13.0, *)
2 | extension HasHierarchy {
3 |     @MainActor @preconcurrency public var parent: Entity? { get }
  |                                           `- note: property declared here
4 |     @MainActor @preconcurrency public func setParent(_ parent: Entity?, preservingWorldTransform: Bool = false)
5 |     @MainActor @preconcurrency public var children: Entity.ChildCollection { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent.swift:213:51: warning: call to main actor-isolated instance method 'get' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
205 |     }
206 |
207 |     internal static func handleMoveState(
    |                          `- note: add '@MainActor' to make static method 'handleMoveState' part of global actor 'MainActor'
208 |         _ entity: Entity, _ newTouchPos: SIMD3<Float>?, _ poi: SIMD3<Float>
209 |     ) -> SIMD3<Float>? {
    :
211 |         let parentSpaceNTP = entity.convert(position: newTouchPos, to: entity.parent)
212 |         let parentSpaceOTP = entity.convert(position: poi, to: entity.parent)
213 |         guard let arTouchComp = entity.components.get(RUIDragComponent.self) else { return nil }
    |                                                   `- warning: call to main actor-isolated instance method 'get' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
214 |         let endPos = entity.position + parentSpaceNTP - parentSpaceOTP
215 |         return getClampedPosition(arTouchComp.moveConstraint, endPos)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:188:10: note: calls to instance method 'get' from outside of its actor context are implicitly asynchronous
186 |
187 | extension Entity.ComponentSet {
188 |     func get<T>(_ component: T.Type) -> T? where T: Component {
    |          `- note: calls to instance method 'get' from outside of its actor context are implicitly asynchronous
189 |         self[T.self]
190 |     }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent.swift:213:40: warning: main actor-isolated property 'components' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
205 |     }
206 |
207 |     internal static func handleMoveState(
    |                          `- note: add '@MainActor' to make static method 'handleMoveState' part of global actor 'MainActor'
208 |         _ entity: Entity, _ newTouchPos: SIMD3<Float>?, _ poi: SIMD3<Float>
209 |     ) -> SIMD3<Float>? {
    :
211 |         let parentSpaceNTP = entity.convert(position: newTouchPos, to: entity.parent)
212 |         let parentSpaceOTP = entity.convert(position: poi, to: entity.parent)
213 |         guard let arTouchComp = entity.components.get(RUIDragComponent.self) else { return nil }
    |                                        `- warning: main actor-isolated property 'components' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
214 |         let endPos = entity.position + parentSpaceNTP - parentSpaceOTP
215 |         return getClampedPosition(arTouchComp.moveConstraint, endPos)
RealityFoundation.Entity:4:43: note: property declared here
 2 | @MainActor @preconcurrency open class Entity : HasHierarchy, HasSynchronization, HasTransform, Sendable {
 3 |     @MainActor @preconcurrency public var __coreEntity: __EntityRef { get }
 4 |     @MainActor @preconcurrency public var components: Entity.ComponentSet { get set }
   |                                           `- note: property declared here
 5 |     @MainActor @preconcurrency public var scene: Scene? { get }
 6 |     @MainActor @preconcurrency public var name: String { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent.swift:214:29: warning: main actor-isolated property 'position' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
205 |     }
206 |
207 |     internal static func handleMoveState(
    |                          `- note: add '@MainActor' to make static method 'handleMoveState' part of global actor 'MainActor'
208 |         _ entity: Entity, _ newTouchPos: SIMD3<Float>?, _ poi: SIMD3<Float>
209 |     ) -> SIMD3<Float>? {
    :
212 |         let parentSpaceOTP = entity.convert(position: poi, to: entity.parent)
213 |         guard let arTouchComp = entity.components.get(RUIDragComponent.self) else { return nil }
214 |         let endPos = entity.position + parentSpaceNTP - parentSpaceOTP
    |                             `- warning: main actor-isolated property 'position' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
215 |         return getClampedPosition(arTouchComp.moveConstraint, endPos)
216 |     }
RealityFoundation.HasTransform:7:43: note: property declared here
 5 |     @MainActor @preconcurrency public func scale(relativeTo referenceEntity: Entity?) -> SIMD3<Float>
 6 |     @MainActor @preconcurrency public func setScale(_ scale: SIMD3<Float>, relativeTo referenceEntity: Entity?)
 7 |     @MainActor @preconcurrency public var position: SIMD3<Float> { get set }
   |                                           `- note: property declared here
 8 |     @MainActor @preconcurrency public func position(relativeTo referenceEntity: Entity?) -> SIMD3<Float>
 9 |     @MainActor @preconcurrency public func setPosition(_ position: SIMD3<Float>, relativeTo referenceEntity: Entity?)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent.swift:237:20: warning: main actor-isolated property 'orientation' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
216 |     }
217 |
218 |     internal func handleTurnState(
    |                   `- note: add '@MainActor' to make instance method 'handleTurnState' part of global actor 'MainActor'
219 |         _ entity: Entity, _ plane: float4x4, _ lastPoint: SIMD3<Float>,
220 |         _ ray: inout (origin: SIMD3<Float>, direction: SIMD3<Float>)
    :
235 |         if angle > 1e-7 {
236 |             // calculate the rotation quaternion, and apply
237 |             entity.orientation *= simd_quatf(angle: signedAngle, axis: rotateVector)
    |                    `- warning: main actor-isolated property 'orientation' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
238 |             // update the turn state, so we only check the difference with the new angle
239 |             self.dragState = .turn(plane: plane, start: newPoint)
RealityFoundation.HasTransform:10:43: note: mutation of this property is only permitted within the actor
 8 |     @MainActor @preconcurrency public func position(relativeTo referenceEntity: Entity?) -> SIMD3<Float>
 9 |     @MainActor @preconcurrency public func setPosition(_ position: SIMD3<Float>, relativeTo referenceEntity: Entity?)
10 |     @MainActor @preconcurrency public var orientation: simd_quatf { get set }
   |                                           `- note: mutation of this property is only permitted within the actor
11 |     @MainActor @preconcurrency public func orientation(relativeTo referenceEntity: Entity?) -> simd_quatf
12 |     @MainActor @preconcurrency public func setOrientation(_ orientation: simd_quatf, relativeTo referenceEntity: Entity?)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:39:23: warning: static property 'longGestureMask' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
 37 |
 38 |     /// Mask to exclude entities from being hit by the long/panning gesture
 39 |     public static var longGestureMask: CollisionGroup = .all
    |                       |- warning: static property 'longGestureMask' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
    |                       |- note: convert 'longGestureMask' to a 'let' constant to make 'Sendable' shared state immutable
    |                       |- note: annotate 'longGestureMask' with '@MainActor' if property should only be accessed from the main actor
    |                       `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
 40 |
 41 |     /// Mask to exclude entities from being hit by the tap gesture.
[15/20] Compiling RealityUI RUIDragDelegate.swift
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent.swift:211:37: warning: call to main actor-isolated instance method 'convert(position:to:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
205 |     }
206 |
207 |     internal static func handleMoveState(
    |                          `- note: add '@MainActor' to make static method 'handleMoveState' part of global actor 'MainActor'
208 |         _ entity: Entity, _ newTouchPos: SIMD3<Float>?, _ poi: SIMD3<Float>
209 |     ) -> SIMD3<Float>? {
210 |         guard let newTouchPos else { return nil }
211 |         let parentSpaceNTP = entity.convert(position: newTouchPos, to: entity.parent)
    |                                     `- warning: call to main actor-isolated instance method 'convert(position:to:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
212 |         let parentSpaceOTP = entity.convert(position: poi, to: entity.parent)
213 |         guard let arTouchComp = entity.components.get(RUIDragComponent.self) else { return nil }
RealityFoundation.HasTransform:19:44: note: calls to instance method 'convert(position:to:)' from outside of its actor context are implicitly asynchronous
17 |     @MainActor @preconcurrency public func convert(normal: SIMD3<Float>, from referenceEntity: Entity?) -> SIMD3<Float>
18 |     @MainActor @preconcurrency public func convert(transform: Transform, from referenceEntity: Entity?) -> Transform
19 |     @MainActor @preconcurrency public func convert(position: SIMD3<Float>, to referenceEntity: Entity?) -> SIMD3<Float>
   |                                            `- note: calls to instance method 'convert(position:to:)' from outside of its actor context are implicitly asynchronous
20 |     @MainActor @preconcurrency public func convert(direction: SIMD3<Float>, to referenceEntity: Entity?) -> SIMD3<Float>
21 |     @MainActor @preconcurrency public func convert(normal: SIMD3<Float>, to referenceEntity: Entity?) -> SIMD3<Float>
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent.swift:211:79: warning: main actor-isolated property 'parent' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
205 |     }
206 |
207 |     internal static func handleMoveState(
    |                          `- note: add '@MainActor' to make static method 'handleMoveState' part of global actor 'MainActor'
208 |         _ entity: Entity, _ newTouchPos: SIMD3<Float>?, _ poi: SIMD3<Float>
209 |     ) -> SIMD3<Float>? {
210 |         guard let newTouchPos else { return nil }
211 |         let parentSpaceNTP = entity.convert(position: newTouchPos, to: entity.parent)
    |                                                                               `- warning: main actor-isolated property 'parent' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
212 |         let parentSpaceOTP = entity.convert(position: poi, to: entity.parent)
213 |         guard let arTouchComp = entity.components.get(RUIDragComponent.self) else { return nil }
RealityFoundation.HasHierarchy:3:43: note: property declared here
1 | @available(macOS 10.15, iOS 13.0, *)
2 | extension HasHierarchy {
3 |     @MainActor @preconcurrency public var parent: Entity? { get }
  |                                           `- note: property declared here
4 |     @MainActor @preconcurrency public func setParent(_ parent: Entity?, preservingWorldTransform: Bool = false)
5 |     @MainActor @preconcurrency public var children: Entity.ChildCollection { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent.swift:212:37: warning: call to main actor-isolated instance method 'convert(position:to:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
205 |     }
206 |
207 |     internal static func handleMoveState(
    |                          `- note: add '@MainActor' to make static method 'handleMoveState' part of global actor 'MainActor'
208 |         _ entity: Entity, _ newTouchPos: SIMD3<Float>?, _ poi: SIMD3<Float>
209 |     ) -> SIMD3<Float>? {
210 |         guard let newTouchPos else { return nil }
211 |         let parentSpaceNTP = entity.convert(position: newTouchPos, to: entity.parent)
212 |         let parentSpaceOTP = entity.convert(position: poi, to: entity.parent)
    |                                     `- warning: call to main actor-isolated instance method 'convert(position:to:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
213 |         guard let arTouchComp = entity.components.get(RUIDragComponent.self) else { return nil }
214 |         let endPos = entity.position + parentSpaceNTP - parentSpaceOTP
RealityFoundation.HasTransform:19:44: note: calls to instance method 'convert(position:to:)' from outside of its actor context are implicitly asynchronous
17 |     @MainActor @preconcurrency public func convert(normal: SIMD3<Float>, from referenceEntity: Entity?) -> SIMD3<Float>
18 |     @MainActor @preconcurrency public func convert(transform: Transform, from referenceEntity: Entity?) -> Transform
19 |     @MainActor @preconcurrency public func convert(position: SIMD3<Float>, to referenceEntity: Entity?) -> SIMD3<Float>
   |                                            `- note: calls to instance method 'convert(position:to:)' from outside of its actor context are implicitly asynchronous
20 |     @MainActor @preconcurrency public func convert(direction: SIMD3<Float>, to referenceEntity: Entity?) -> SIMD3<Float>
21 |     @MainActor @preconcurrency public func convert(normal: SIMD3<Float>, to referenceEntity: Entity?) -> SIMD3<Float>
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent.swift:212:71: warning: main actor-isolated property 'parent' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
205 |     }
206 |
207 |     internal static func handleMoveState(
    |                          `- note: add '@MainActor' to make static method 'handleMoveState' part of global actor 'MainActor'
208 |         _ entity: Entity, _ newTouchPos: SIMD3<Float>?, _ poi: SIMD3<Float>
209 |     ) -> SIMD3<Float>? {
210 |         guard let newTouchPos else { return nil }
211 |         let parentSpaceNTP = entity.convert(position: newTouchPos, to: entity.parent)
212 |         let parentSpaceOTP = entity.convert(position: poi, to: entity.parent)
    |                                                                       `- warning: main actor-isolated property 'parent' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
213 |         guard let arTouchComp = entity.components.get(RUIDragComponent.self) else { return nil }
214 |         let endPos = entity.position + parentSpaceNTP - parentSpaceOTP
RealityFoundation.HasHierarchy:3:43: note: property declared here
1 | @available(macOS 10.15, iOS 13.0, *)
2 | extension HasHierarchy {
3 |     @MainActor @preconcurrency public var parent: Entity? { get }
  |                                           `- note: property declared here
4 |     @MainActor @preconcurrency public func setParent(_ parent: Entity?, preservingWorldTransform: Bool = false)
5 |     @MainActor @preconcurrency public var children: Entity.ChildCollection { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent.swift:213:51: warning: call to main actor-isolated instance method 'get' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
205 |     }
206 |
207 |     internal static func handleMoveState(
    |                          `- note: add '@MainActor' to make static method 'handleMoveState' part of global actor 'MainActor'
208 |         _ entity: Entity, _ newTouchPos: SIMD3<Float>?, _ poi: SIMD3<Float>
209 |     ) -> SIMD3<Float>? {
    :
211 |         let parentSpaceNTP = entity.convert(position: newTouchPos, to: entity.parent)
212 |         let parentSpaceOTP = entity.convert(position: poi, to: entity.parent)
213 |         guard let arTouchComp = entity.components.get(RUIDragComponent.self) else { return nil }
    |                                                   `- warning: call to main actor-isolated instance method 'get' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
214 |         let endPos = entity.position + parentSpaceNTP - parentSpaceOTP
215 |         return getClampedPosition(arTouchComp.moveConstraint, endPos)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:188:10: note: calls to instance method 'get' from outside of its actor context are implicitly asynchronous
186 |
187 | extension Entity.ComponentSet {
188 |     func get<T>(_ component: T.Type) -> T? where T: Component {
    |          `- note: calls to instance method 'get' from outside of its actor context are implicitly asynchronous
189 |         self[T.self]
190 |     }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent.swift:213:40: warning: main actor-isolated property 'components' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
205 |     }
206 |
207 |     internal static func handleMoveState(
    |                          `- note: add '@MainActor' to make static method 'handleMoveState' part of global actor 'MainActor'
208 |         _ entity: Entity, _ newTouchPos: SIMD3<Float>?, _ poi: SIMD3<Float>
209 |     ) -> SIMD3<Float>? {
    :
211 |         let parentSpaceNTP = entity.convert(position: newTouchPos, to: entity.parent)
212 |         let parentSpaceOTP = entity.convert(position: poi, to: entity.parent)
213 |         guard let arTouchComp = entity.components.get(RUIDragComponent.self) else { return nil }
    |                                        `- warning: main actor-isolated property 'components' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
214 |         let endPos = entity.position + parentSpaceNTP - parentSpaceOTP
215 |         return getClampedPosition(arTouchComp.moveConstraint, endPos)
RealityFoundation.Entity:4:43: note: property declared here
 2 | @MainActor @preconcurrency open class Entity : HasHierarchy, HasSynchronization, HasTransform, Sendable {
 3 |     @MainActor @preconcurrency public var __coreEntity: __EntityRef { get }
 4 |     @MainActor @preconcurrency public var components: Entity.ComponentSet { get set }
   |                                           `- note: property declared here
 5 |     @MainActor @preconcurrency public var scene: Scene? { get }
 6 |     @MainActor @preconcurrency public var name: String { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent.swift:214:29: warning: main actor-isolated property 'position' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
205 |     }
206 |
207 |     internal static func handleMoveState(
    |                          `- note: add '@MainActor' to make static method 'handleMoveState' part of global actor 'MainActor'
208 |         _ entity: Entity, _ newTouchPos: SIMD3<Float>?, _ poi: SIMD3<Float>
209 |     ) -> SIMD3<Float>? {
    :
212 |         let parentSpaceOTP = entity.convert(position: poi, to: entity.parent)
213 |         guard let arTouchComp = entity.components.get(RUIDragComponent.self) else { return nil }
214 |         let endPos = entity.position + parentSpaceNTP - parentSpaceOTP
    |                             `- warning: main actor-isolated property 'position' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
215 |         return getClampedPosition(arTouchComp.moveConstraint, endPos)
216 |     }
RealityFoundation.HasTransform:7:43: note: property declared here
 5 |     @MainActor @preconcurrency public func scale(relativeTo referenceEntity: Entity?) -> SIMD3<Float>
 6 |     @MainActor @preconcurrency public func setScale(_ scale: SIMD3<Float>, relativeTo referenceEntity: Entity?)
 7 |     @MainActor @preconcurrency public var position: SIMD3<Float> { get set }
   |                                           `- note: property declared here
 8 |     @MainActor @preconcurrency public func position(relativeTo referenceEntity: Entity?) -> SIMD3<Float>
 9 |     @MainActor @preconcurrency public func setPosition(_ position: SIMD3<Float>, relativeTo referenceEntity: Entity?)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent.swift:237:20: warning: main actor-isolated property 'orientation' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
216 |     }
217 |
218 |     internal func handleTurnState(
    |                   `- note: add '@MainActor' to make instance method 'handleTurnState' part of global actor 'MainActor'
219 |         _ entity: Entity, _ plane: float4x4, _ lastPoint: SIMD3<Float>,
220 |         _ ray: inout (origin: SIMD3<Float>, direction: SIMD3<Float>)
    :
235 |         if angle > 1e-7 {
236 |             // calculate the rotation quaternion, and apply
237 |             entity.orientation *= simd_quatf(angle: signedAngle, axis: rotateVector)
    |                    `- warning: main actor-isolated property 'orientation' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
238 |             // update the turn state, so we only check the difference with the new angle
239 |             self.dragState = .turn(plane: plane, start: newPoint)
RealityFoundation.HasTransform:10:43: note: mutation of this property is only permitted within the actor
 8 |     @MainActor @preconcurrency public func position(relativeTo referenceEntity: Entity?) -> SIMD3<Float>
 9 |     @MainActor @preconcurrency public func setPosition(_ position: SIMD3<Float>, relativeTo referenceEntity: Entity?)
10 |     @MainActor @preconcurrency public var orientation: simd_quatf { get set }
   |                                           `- note: mutation of this property is only permitted within the actor
11 |     @MainActor @preconcurrency public func orientation(relativeTo referenceEntity: Entity?) -> simd_quatf
12 |     @MainActor @preconcurrency public func setOrientation(_ orientation: simd_quatf, relativeTo referenceEntity: Entity?)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:39:23: warning: static property 'longGestureMask' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
 37 |
 38 |     /// Mask to exclude entities from being hit by the long/panning gesture
 39 |     public static var longGestureMask: CollisionGroup = .all
    |                       |- warning: static property 'longGestureMask' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
    |                       |- note: convert 'longGestureMask' to a 'let' constant to make 'Sendable' shared state immutable
    |                       |- note: annotate 'longGestureMask' with '@MainActor' if property should only be accessed from the main actor
    |                       `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
 40 |
 41 |     /// Mask to exclude entities from being hit by the tap gesture.
[16/20] Emitting module RealityUI
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:51:17: warning: main actor-isolated instance method 'ruiDrag(_:selectedDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 48 |     }
 49 | }
 50 | extension RUIButton: RUIDragDelegate {
    |                      `- note: add '@preconcurrency' to the 'RUIDragDelegate' conformance to defer isolation checking to run time
 51 |     public func ruiDrag(
    |                 |- warning: main actor-isolated instance method 'ruiDrag(_:selectedDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'ruiDrag(_:selectedDidUpdate:)' to make this instance method not isolated to the actor
 52 |         _ entity: Entity,
 53 |         selectedDidUpdate hasCollided: Bool
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:57:10: note: mark the protocol requirement 'ruiDrag(_:selectedDidUpdate:)' 'async' to allow actor-isolated conformances
55 |     ///   - entity: The `Entity` involved in the collision state change.
56 |     ///   - isSelected: A Boolean value indicating the 3D interaction is currently on the entity.
57 |     func ruiDrag(_ entity: Entity, selectedDidUpdate isSelected: Bool)
   |          `- note: mark the protocol requirement 'ruiDrag(_:selectedDidUpdate:)' 'async' to allow actor-isolated conformances
58 |
59 |     /// Called when a touch-up event is completed on entities with a ``RUIDragComponent`` of type ``RUIDragComponent/DragComponentType/click``.
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:57:17: warning: main actor-isolated instance method 'ruiDrag(_:touchUpInsideDidComplete:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 55 |         if hasCollided { compressButton() } else { releaseButton() }
 56 |     }
 57 |     public func ruiDrag(
    |                 |- warning: main actor-isolated instance method 'ruiDrag(_:touchUpInsideDidComplete:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'ruiDrag(_:touchUpInsideDidComplete:)' to make this instance method not isolated to the actor
 58 |         _ entity: Entity,
 59 |         touchUpInsideDidComplete ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:67:10: note: mark the protocol requirement 'ruiDrag(_:touchUpInsideDidComplete:)' 'async' to allow actor-isolated conformances
65 |     ///   - entity: The `Entity` on which the touch-up gesture is completed.
66 |     ///   - ray: A ray representing the origin and direction of the touch-up interaction. The direction vector is not normalized.
67 |     func ruiDrag(_ entity: Entity, touchUpInsideDidComplete ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
   |          `- note: mark the protocol requirement 'ruiDrag(_:touchUpInsideDidComplete:)' 'async' to allow actor-isolated conformances
68 |
69 |     /// Called when a touch-up event fails on entities with a ``RUIDragComponent``
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUISlider.swift:82:17: warning: main actor-isolated instance method 'ruiDrag(_:dragDidStart:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 79 | }
 80 |
 81 | extension RUISlider: RUIDragDelegate {
    |                      `- note: add '@preconcurrency' to the 'RUIDragDelegate' conformance to defer isolation checking to run time
 82 |     public func ruiDrag(_ entity: Entity, dragDidStart ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)) {
    |                 |- warning: main actor-isolated instance method 'ruiDrag(_:dragDidStart:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'ruiDrag(_:dragDidStart:)' to make this instance method not isolated to the actor
 83 |         self.sliderUpdateCallback?(self, .started)
 84 |     }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:22:10: note: mark the protocol requirement 'ruiDrag(_:dragDidStart:)' 'async' to allow actor-isolated conformances
20 |     ///   - entity: The `Entity` that the user starts dragging.
21 |     ///   - ray: A ray showing the origin and direction of the ray used to move the entity. The direction is not normalised.
22 |     func ruiDrag(_ entity: Entity, dragDidStart ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
   |          `- note: mark the protocol requirement 'ruiDrag(_:dragDidStart:)' 'async' to allow actor-isolated conformances
23 |     /// Called when there is an update to a drag interaction on an entity.
24 |     ///
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUISlider.swift:85:17: warning: main actor-isolated instance method 'ruiDrag(_:dragDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 83 |         self.sliderUpdateCallback?(self, .started)
 84 |     }
 85 |     public func ruiDrag(_ entity: Entity, dragDidUpdate ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)) {
    |                 |- warning: main actor-isolated instance method 'ruiDrag(_:dragDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'ruiDrag(_:dragDidUpdate:)' to make this instance method not isolated to the actor
 86 |         var newPercent = 0.5 - entity.position.x / sliderLength
 87 |         self.clampSlideValue(&newPercent)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:31:10: note: mark the protocol requirement 'ruiDrag(_:dragDidUpdate:)' 'async' to allow actor-isolated conformances
29 |     ///   - entity: The `Entity` whose position or state is being updated due to the drag interaction.
30 |     ///   - ray: A ray showing the origin and direction of the ray used to move the entity. The direction is not normalised.
31 |     func ruiDrag(_ entity: Entity, dragDidUpdate ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
   |          `- note: mark the protocol requirement 'ruiDrag(_:dragDidUpdate:)' 'async' to allow actor-isolated conformances
32 |     /// Called when a drag interaction on an AR entity ends.
33 |     ///
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUISlider.swift:93:17: warning: main actor-isolated instance method 'ruiDrag(_:dragDidEnd:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 91 |         if self.isContinuous { self.sliderUpdateCallback?(self, .updated) }
 92 |     }
 93 |     public func ruiDrag(_ entity: Entity, dragDidEnd ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)) {
    |                 |- warning: main actor-isolated instance method 'ruiDrag(_:dragDidEnd:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'ruiDrag(_:dragDidEnd:)' to make this instance method not isolated to the actor
 94 |         self.sliderUpdateCallback?(self, .ended)
 95 |     }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:40:10: note: mark the protocol requirement 'ruiDrag(_:dragDidEnd:)' 'async' to allow actor-isolated conformances
38 |     ///   - entity: The `Entity` that was being dragged and is now released.
39 |     ///   - ray: A ray showing the origin and direction of the ray used to move the entity. The direction is not normalised.
40 |     func ruiDrag(_ entity: Entity, dragDidEnd ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
   |          `- note: mark the protocol requirement 'ruiDrag(_:dragDidEnd:)' 'async' to allow actor-isolated conformances
41 |     /// Called when a drag interaction on an entity is cancelled.
42 |     ///
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIStepper.swift:80:17: warning: main actor-isolated instance method 'ruiDrag(_:selectedDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 77 | }
 78 |
 79 | extension RUIStepper: RUIDragDelegate {
    |                       `- note: add '@preconcurrency' to the 'RUIDragDelegate' conformance to defer isolation checking to run time
 80 |     public func ruiDrag(_ entity: Entity, selectedDidUpdate isSelected: Bool) {
    |                 |- warning: main actor-isolated instance method 'ruiDrag(_:selectedDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'ruiDrag(_:selectedDidUpdate:)' to make this instance method not isolated to the actor
 81 |         entity.scale = isSelected ? .init(repeating: 0.95) : .one
 82 |     }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:57:10: note: mark the protocol requirement 'ruiDrag(_:selectedDidUpdate:)' 'async' to allow actor-isolated conformances
55 |     ///   - entity: The `Entity` involved in the collision state change.
56 |     ///   - isSelected: A Boolean value indicating the 3D interaction is currently on the entity.
57 |     func ruiDrag(_ entity: Entity, selectedDidUpdate isSelected: Bool)
   |          `- note: mark the protocol requirement 'ruiDrag(_:selectedDidUpdate:)' 'async' to allow actor-isolated conformances
58 |
59 |     /// Called when a touch-up event is completed on entities with a ``RUIDragComponent`` of type ``RUIDragComponent/DragComponentType/click``.
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIStepper.swift:83:17: warning: main actor-isolated instance method 'ruiDrag(_:touchUpInsideDidComplete:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 81 |         entity.scale = isSelected ? .init(repeating: 0.95) : .one
 82 |     }
 83 |     public func ruiDrag(
    |                 |- warning: main actor-isolated instance method 'ruiDrag(_:touchUpInsideDidComplete:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'ruiDrag(_:touchUpInsideDidComplete:)' to make this instance method not isolated to the actor
 84 |         _ entity: Entity,
 85 |         touchUpInsideDidComplete ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:67:10: note: mark the protocol requirement 'ruiDrag(_:touchUpInsideDidComplete:)' 'async' to allow actor-isolated conformances
65 |     ///   - entity: The `Entity` on which the touch-up gesture is completed.
66 |     ///   - ray: A ray representing the origin and direction of the touch-up interaction. The direction vector is not normalized.
67 |     func ruiDrag(_ entity: Entity, touchUpInsideDidComplete ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
   |          `- note: mark the protocol requirement 'ruiDrag(_:touchUpInsideDidComplete:)' 'async' to allow actor-isolated conformances
68 |
69 |     /// Called when a touch-up event fails on entities with a ``RUIDragComponent``
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUISwitch.swift:82:17: warning: main actor-isolated instance method 'ruiDrag(_:dragDidStart:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 79 | }
 80 |
 81 | extension RUISwitch: RUIDragDelegate {
    |                      `- note: add '@preconcurrency' to the 'RUIDragDelegate' conformance to defer isolation checking to run time
 82 |     public func ruiDrag(_ entity: Entity, dragDidStart ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)) {
    |                 |- warning: main actor-isolated instance method 'ruiDrag(_:dragDidStart:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'ruiDrag(_:dragDidStart:)' to make this instance method not isolated to the actor
 83 |         guard entity.name == "thumb" else { return }
 84 |
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:22:10: note: mark the protocol requirement 'ruiDrag(_:dragDidStart:)' 'async' to allow actor-isolated conformances
20 |     ///   - entity: The `Entity` that the user starts dragging.
21 |     ///   - ray: A ray showing the origin and direction of the ray used to move the entity. The direction is not normalised.
22 |     func ruiDrag(_ entity: Entity, dragDidStart ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
   |          `- note: mark the protocol requirement 'ruiDrag(_:dragDidStart:)' 'async' to allow actor-isolated conformances
23 |     /// Called when there is an update to a drag interaction on an entity.
24 |     ///
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUISwitch.swift:89:17: warning: main actor-isolated instance method 'ruiDrag(_:dragDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 87 |         self.compressThumb()
 88 |     }
 89 |     public func ruiDrag(_ entity: Entity, dragDidUpdate ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)) {
    |                 |- warning: main actor-isolated instance method 'ruiDrag(_:dragDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'ruiDrag(_:dragDidUpdate:)' to make this instance method not isolated to the actor
 90 |         guard entity.name == "thumb" else { return }
 91 |
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:31:10: note: mark the protocol requirement 'ruiDrag(_:dragDidUpdate:)' 'async' to allow actor-isolated conformances
29 |     ///   - entity: The `Entity` whose position or state is being updated due to the drag interaction.
30 |     ///   - ray: A ray showing the origin and direction of the ray used to move the entity. The direction is not normalised.
31 |     func ruiDrag(_ entity: Entity, dragDidUpdate ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
   |          `- note: mark the protocol requirement 'ruiDrag(_:dragDidUpdate:)' 'async' to allow actor-isolated conformances
32 |     /// Called when a drag interaction on an AR entity ends.
33 |     ///
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUISwitch.swift:95:17: warning: main actor-isolated instance method 'ruiDrag(_:dragDidEnd:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 93 |         self.lastThumbPos = entity.position
 94 |     }
 95 |     public func ruiDrag(_ entity: Entity, dragDidEnd ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)) {
    |                 |- warning: main actor-isolated instance method 'ruiDrag(_:dragDidEnd:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'ruiDrag(_:dragDidEnd:)' to make this instance method not isolated to the actor
 96 |         guard entity.name == "thumb" else { return }
 97 |
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:40:10: note: mark the protocol requirement 'ruiDrag(_:dragDidEnd:)' 'async' to allow actor-isolated conformances
38 |     ///   - entity: The `Entity` that was being dragged and is now released.
39 |     ///   - ray: A ray showing the origin and direction of the ray used to move the entity. The direction is not normalised.
40 |     func ruiDrag(_ entity: Entity, dragDidEnd ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
   |          `- note: mark the protocol requirement 'ruiDrag(_:dragDidEnd:)' 'async' to allow actor-isolated conformances
41 |     /// Called when a drag interaction on an entity is cancelled.
42 |     ///
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:39:23: warning: static property 'longGestureMask' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
 37 |
 38 |     /// Mask to exclude entities from being hit by the long/panning gesture
 39 |     public static var longGestureMask: CollisionGroup = .all
    |                       |- warning: static property 'longGestureMask' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
    |                       |- note: convert 'longGestureMask' to a 'let' constant to make 'Sendable' shared state immutable
    |                       |- note: annotate 'longGestureMask' with '@MainActor' if property should only be accessed from the main actor
    |                       `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
 40 |
 41 |     /// Mask to exclude entities from being hit by the tap gesture.
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:42:23: warning: static property 'tapGestureMask' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
 40 |
 41 |     /// Mask to exclude entities from being hit by the tap gesture.
 42 |     public static var tapGestureMask: CollisionGroup = .all
    |                       |- warning: static property 'tapGestureMask' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
    |                       |- note: convert 'tapGestureMask' to a 'let' constant to make 'Sendable' shared state immutable
    |                       |- note: annotate 'tapGestureMask' with '@MainActor' if property should only be accessed from the main actor
    |                       `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
 43 |
 44 |     /// Store all the RealityUI Animations for an Entity. It's important for memory management that this is empty when it should be.
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:45:25: warning: static property 'anims' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
 43 |
 44 |     /// Store all the RealityUI Animations for an Entity. It's important for memory management that this is empty when it should be.
 45 |     internal static var anims: [Entity: [String: Cancellable]] = [:]
    |                         |- warning: static property 'anims' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
    |                         |- note: convert 'anims' to a 'let' constant to make 'Sendable' shared state immutable
    |                         |- note: annotate 'anims' with '@MainActor' if property should only be accessed from the main actor
    |                         `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
 46 |
 47 |     private func logActivated() {
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:75:27: warning: static property 'tap' is not concurrency-safe because non-'Sendable' type 'RealityUI.RUIGesture' may have shared mutable state; this is an error in the Swift 6 language mode
 62 |
 63 |     /// Different type of gestures used by RealityUI.
 64 |     public struct RUIGesture: OptionSet {
    |                   `- note: consider making struct 'RUIGesture' conform to the 'Sendable' protocol
 65 |         /// Integer raw value used by the OptionSet
 66 |         public let rawValue: Int
    :
 73 |
 74 |         /// OptionSet value for tap gestures.
 75 |         public static let tap = RUIGesture(rawValue: 1 << 0)
    |                           |- warning: static property 'tap' is not concurrency-safe because non-'Sendable' type 'RealityUI.RUIGesture' may have shared mutable state; this is an error in the Swift 6 language mode
    |                           |- note: annotate 'tap' with '@MainActor' if property should only be accessed from the main actor
    |                           `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
 76 |
 77 |         /// OptionSet value for long touch gestures. This will catch all entities with ``RUIDragComponent`` and a collision body.
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:78:27: warning: static property 'ruiDrag' is not concurrency-safe because non-'Sendable' type 'RealityUI.RUIGesture' may have shared mutable state; this is an error in the Swift 6 language mode
 62 |
 63 |     /// Different type of gestures used by RealityUI.
 64 |     public struct RUIGesture: OptionSet {
    |                   `- note: consider making struct 'RUIGesture' conform to the 'Sendable' protocol
 65 |         /// Integer raw value used by the OptionSet
 66 |         public let rawValue: Int
    :
 76 |
 77 |         /// OptionSet value for long touch gestures. This will catch all entities with ``RUIDragComponent`` and a collision body.
 78 |         public static let ruiDrag = RUIGesture(rawValue: 1 << 1)
    |                           |- warning: static property 'ruiDrag' is not concurrency-safe because non-'Sendable' type 'RealityUI.RUIGesture' may have shared mutable state; this is an error in the Swift 6 language mode
    |                           |- note: annotate 'ruiDrag' with '@MainActor' if property should only be accessed from the main actor
    |                           `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
 79 |
 80 |         @available(*, deprecated, renamed: "ruiDrag")
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:81:27: warning: static property 'longTouch' is not concurrency-safe because non-'Sendable' type 'RealityUI.RUIGesture' may have shared mutable state; this is an error in the Swift 6 language mode
 62 |
 63 |     /// Different type of gestures used by RealityUI.
 64 |     public struct RUIGesture: OptionSet {
    |                   `- note: consider making struct 'RUIGesture' conform to the 'Sendable' protocol
 65 |         /// Integer raw value used by the OptionSet
 66 |         public let rawValue: Int
    :
 79 |
 80 |         @available(*, deprecated, renamed: "ruiDrag")
 81 |         public static let longTouch = RUIGesture.ruiDrag
    |                           |- warning: static property 'longTouch' is not concurrency-safe because non-'Sendable' type 'RealityUI.RUIGesture' may have shared mutable state; this is an error in the Swift 6 language mode
    |                           |- note: annotate 'longTouch' with '@MainActor' if property should only be accessed from the main actor
    |                           `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
 82 |
 83 |         /// Encapsulates all the possible values of this OptionSet
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:84:27: warning: static property 'all' is not concurrency-safe because non-'Sendable' type 'RealityUI.RUIGesture' may have shared mutable state; this is an error in the Swift 6 language mode
 62 |
 63 |     /// Different type of gestures used by RealityUI.
 64 |     public struct RUIGesture: OptionSet {
    |                   `- note: consider making struct 'RUIGesture' conform to the 'Sendable' protocol
 65 |         /// Integer raw value used by the OptionSet
 66 |         public let rawValue: Int
    :
 82 |
 83 |         /// Encapsulates all the possible values of this OptionSet
 84 |         public static let all: RUIGesture = [.tap, .ruiDrag]
    |                           |- warning: static property 'all' is not concurrency-safe because non-'Sendable' type 'RealityUI.RUIGesture' may have shared mutable state; this is an error in the Swift 6 language mode
    |                           |- note: annotate 'all' with '@MainActor' if property should only be accessed from the main actor
    |                           `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
 85 |     }
 86 |
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:105:23: warning: static property 'RUIComponents' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
103 |
104 |     /// All the components used by RealityUI
105 |     public static var RUIComponents: [Component.Type] = [
    |                       |- warning: static property 'RUIComponents' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
    |                       |- note: convert 'RUIComponents' to a 'let' constant to make 'Sendable' shared state immutable
    |                       |- note: annotate 'RUIComponents' with '@MainActor' if property should only be accessed from the main actor
    |                       `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
106 |         RUIComponent.self,
107 |         ButtonComponent.self,
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:116:25: warning: static property 'shared' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
114 |     ]
115 |
116 |     internal static var shared = RealityUI()
    |                         |- warning: static property 'shared' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
    |                         |- note: convert 'shared' to a 'let' constant to make 'Sendable' shared state immutable
    |                         |- note: annotate 'shared' with '@MainActor' if property should only be accessed from the main actor
    |                         `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
117 |
118 |     private override init() {
[17/20] Compiling RealityUI HasRUI.swift
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:45:25: warning: static property 'anims' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
 43 |
 44 |     /// Store all the RealityUI Animations for an Entity. It's important for memory management that this is empty when it should be.
 45 |     internal static var anims: [Entity: [String: Cancellable]] = [:]
    |                         |- warning: static property 'anims' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
    |                         |- note: convert 'anims' to a 'let' constant to make 'Sendable' shared state immutable
    |                         |- note: annotate 'anims' with '@MainActor' if property should only be accessed from the main actor
    |                         `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
 46 |
 47 |     private func logActivated() {
[18/20] Compiling RealityUI RUIAnimations.swift
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:45:25: warning: static property 'anims' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
 43 |
 44 |     /// Store all the RealityUI Animations for an Entity. It's important for memory management that this is empty when it should be.
 45 |     internal static var anims: [Entity: [String: Cancellable]] = [:]
    |                         |- warning: static property 'anims' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
    |                         |- note: convert 'anims' to a 'let' constant to make 'Sendable' shared state immutable
    |                         |- note: annotate 'anims' with '@MainActor' if property should only be accessed from the main actor
    |                         `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
 46 |
 47 |     private func logActivated() {
[19/20] Compiling RealityUI RealityUI.swift
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:39:23: warning: static property 'longGestureMask' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
 37 |
 38 |     /// Mask to exclude entities from being hit by the long/panning gesture
 39 |     public static var longGestureMask: CollisionGroup = .all
    |                       |- warning: static property 'longGestureMask' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
    |                       |- note: convert 'longGestureMask' to a 'let' constant to make 'Sendable' shared state immutable
    |                       |- note: annotate 'longGestureMask' with '@MainActor' if property should only be accessed from the main actor
    |                       `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
 40 |
 41 |     /// Mask to exclude entities from being hit by the tap gesture.
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:42:23: warning: static property 'tapGestureMask' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
 40 |
 41 |     /// Mask to exclude entities from being hit by the tap gesture.
 42 |     public static var tapGestureMask: CollisionGroup = .all
    |                       |- warning: static property 'tapGestureMask' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
    |                       |- note: convert 'tapGestureMask' to a 'let' constant to make 'Sendable' shared state immutable
    |                       |- note: annotate 'tapGestureMask' with '@MainActor' if property should only be accessed from the main actor
    |                       `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
 43 |
 44 |     /// Store all the RealityUI Animations for an Entity. It's important for memory management that this is empty when it should be.
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:45:25: warning: static property 'anims' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
 43 |
 44 |     /// Store all the RealityUI Animations for an Entity. It's important for memory management that this is empty when it should be.
 45 |     internal static var anims: [Entity: [String: Cancellable]] = [:]
    |                         |- warning: static property 'anims' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
    |                         |- note: convert 'anims' to a 'let' constant to make 'Sendable' shared state immutable
    |                         |- note: annotate 'anims' with '@MainActor' if property should only be accessed from the main actor
    |                         `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
 46 |
 47 |     private func logActivated() {
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:75:27: warning: static property 'tap' is not concurrency-safe because non-'Sendable' type 'RealityUI.RUIGesture' may have shared mutable state; this is an error in the Swift 6 language mode
 62 |
 63 |     /// Different type of gestures used by RealityUI.
 64 |     public struct RUIGesture: OptionSet {
    |                   `- note: consider making struct 'RUIGesture' conform to the 'Sendable' protocol
 65 |         /// Integer raw value used by the OptionSet
 66 |         public let rawValue: Int
    :
 73 |
 74 |         /// OptionSet value for tap gestures.
 75 |         public static let tap = RUIGesture(rawValue: 1 << 0)
    |                           |- warning: static property 'tap' is not concurrency-safe because non-'Sendable' type 'RealityUI.RUIGesture' may have shared mutable state; this is an error in the Swift 6 language mode
    |                           |- note: annotate 'tap' with '@MainActor' if property should only be accessed from the main actor
    |                           `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
 76 |
 77 |         /// OptionSet value for long touch gestures. This will catch all entities with ``RUIDragComponent`` and a collision body.
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:78:27: warning: static property 'ruiDrag' is not concurrency-safe because non-'Sendable' type 'RealityUI.RUIGesture' may have shared mutable state; this is an error in the Swift 6 language mode
 62 |
 63 |     /// Different type of gestures used by RealityUI.
 64 |     public struct RUIGesture: OptionSet {
    |                   `- note: consider making struct 'RUIGesture' conform to the 'Sendable' protocol
 65 |         /// Integer raw value used by the OptionSet
 66 |         public let rawValue: Int
    :
 76 |
 77 |         /// OptionSet value for long touch gestures. This will catch all entities with ``RUIDragComponent`` and a collision body.
 78 |         public static let ruiDrag = RUIGesture(rawValue: 1 << 1)
    |                           |- warning: static property 'ruiDrag' is not concurrency-safe because non-'Sendable' type 'RealityUI.RUIGesture' may have shared mutable state; this is an error in the Swift 6 language mode
    |                           |- note: annotate 'ruiDrag' with '@MainActor' if property should only be accessed from the main actor
    |                           `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
 79 |
 80 |         @available(*, deprecated, renamed: "ruiDrag")
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:81:27: warning: static property 'longTouch' is not concurrency-safe because non-'Sendable' type 'RealityUI.RUIGesture' may have shared mutable state; this is an error in the Swift 6 language mode
 62 |
 63 |     /// Different type of gestures used by RealityUI.
 64 |     public struct RUIGesture: OptionSet {
    |                   `- note: consider making struct 'RUIGesture' conform to the 'Sendable' protocol
 65 |         /// Integer raw value used by the OptionSet
 66 |         public let rawValue: Int
    :
 79 |
 80 |         @available(*, deprecated, renamed: "ruiDrag")
 81 |         public static let longTouch = RUIGesture.ruiDrag
    |                           |- warning: static property 'longTouch' is not concurrency-safe because non-'Sendable' type 'RealityUI.RUIGesture' may have shared mutable state; this is an error in the Swift 6 language mode
    |                           |- note: annotate 'longTouch' with '@MainActor' if property should only be accessed from the main actor
    |                           `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
 82 |
 83 |         /// Encapsulates all the possible values of this OptionSet
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:84:27: warning: static property 'all' is not concurrency-safe because non-'Sendable' type 'RealityUI.RUIGesture' may have shared mutable state; this is an error in the Swift 6 language mode
 62 |
 63 |     /// Different type of gestures used by RealityUI.
 64 |     public struct RUIGesture: OptionSet {
    |                   `- note: consider making struct 'RUIGesture' conform to the 'Sendable' protocol
 65 |         /// Integer raw value used by the OptionSet
 66 |         public let rawValue: Int
    :
 82 |
 83 |         /// Encapsulates all the possible values of this OptionSet
 84 |         public static let all: RUIGesture = [.tap, .ruiDrag]
    |                           |- warning: static property 'all' is not concurrency-safe because non-'Sendable' type 'RealityUI.RUIGesture' may have shared mutable state; this is an error in the Swift 6 language mode
    |                           |- note: annotate 'all' with '@MainActor' if property should only be accessed from the main actor
    |                           `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
 85 |     }
 86 |
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:105:23: warning: static property 'RUIComponents' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
103 |
104 |     /// All the components used by RealityUI
105 |     public static var RUIComponents: [Component.Type] = [
    |                       |- warning: static property 'RUIComponents' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
    |                       |- note: convert 'RUIComponents' to a 'let' constant to make 'Sendable' shared state immutable
    |                       |- note: annotate 'RUIComponents' with '@MainActor' if property should only be accessed from the main actor
    |                       `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
106 |         RUIComponent.self,
107 |         ButtonComponent.self,
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:116:25: warning: static property 'shared' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
114 |     ]
115 |
116 |     internal static var shared = RealityUI()
    |                         |- warning: static property 'shared' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
    |                         |- note: convert 'shared' to a 'let' constant to make 'Sendable' shared state immutable
    |                         |- note: annotate 'shared' with '@MainActor' if property should only be accessed from the main actor
    |                         `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
117 |
118 |     private override init() {
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:142:31: warning: call to main actor-isolated initializer 'init(target:action:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
136 |         self.enabledGestures[arView]?.formUnion(newGestures)
137 |     }
138 |     private func addTap(to arView: ARView) {
    |                  `- note: add '@MainActor' to make instance method 'addTap(to:)' part of global actor 'MainActor'
139 |         #if os(iOS)
140 |         let addUITapGesture = UITapGestureRecognizer(target: self, action: #selector(self.tapReco))
141 |         #elseif os(macOS)
142 |         let addUITapGesture = NSClickGestureRecognizer(target: self, action: #selector(self.clickReco))
    |                               `- warning: call to main actor-isolated initializer 'init(target:action:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
143 |         #endif
144 |         arView.addGestureRecognizer(addUITapGesture)
AppKit.NSClickGestureRecognizer:7:23: note: calls to initializer 'init(target:action:)' from outside of its actor context are implicitly asynchronous
 5 |     @available(macOS 10.12.2, *)
 6 |     open var numberOfTouchesRequired: Int { get set }
 7 |     @MainActor public init(target: Any?, action: Selector?)
   |                       `- note: calls to initializer 'init(target:action:)' from outside of its actor context are implicitly asynchronous
 8 |     public init?(coder: NSCoder)
 9 |     public convenience init()
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:144:16: warning: call to main actor-isolated instance method 'addGestureRecognizer' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
136 |         self.enabledGestures[arView]?.formUnion(newGestures)
137 |     }
138 |     private func addTap(to arView: ARView) {
    |                  `- note: add '@MainActor' to make instance method 'addTap(to:)' part of global actor 'MainActor'
139 |         #if os(iOS)
140 |         let addUITapGesture = UITapGestureRecognizer(target: self, action: #selector(self.tapReco))
    :
142 |         let addUITapGesture = NSClickGestureRecognizer(target: self, action: #selector(self.clickReco))
143 |         #endif
144 |         arView.addGestureRecognizer(addUITapGesture)
    |                `- warning: call to main actor-isolated instance method 'addGestureRecognizer' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
145 |         self.installedGestures[arView]?.append(addUITapGesture)
146 |     }
AppKit.NSView:5:26: note: calls to instance method 'addGestureRecognizer' from outside of its actor context are implicitly asynchronous
3 |     open var gestureRecognizers: [NSGestureRecognizer] { get set }
4 |     @available(macOS 10.10, *)
5 |     @MainActor open func addGestureRecognizer(_ gestureRecognizer: NSGestureRecognizer)
  |                          `- note: calls to instance method 'addGestureRecognizer' from outside of its actor context are implicitly asynchronous
6 |     @available(macOS 10.10, *)
7 |     open func removeGestureRecognizer(_ gestureRecognizer: NSGestureRecognizer)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:148:27: warning: call to main actor-isolated initializer 'init(target:action:view:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
145 |         self.installedGestures[arView]?.append(addUITapGesture)
146 |     }
147 |     private func addDragGesture(to arView: ARView) {
    |                  `- note: add '@MainActor' to make instance method 'addDragGesture(to:)' part of global actor 'MainActor'
148 |         let dragGesture = RUIDragGestureRecognizer(
    |                           `- warning: call to main actor-isolated initializer 'init(target:action:view:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
149 |             target: self, action: #selector(self.arTouchReco),
150 |             view: arView
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragGestureRecognizer.swift:36:12: note: calls to initializer 'init(target:action:view:)' from outside of its actor context are implicitly asynchronous
34 |     var viewSubscriber: Cancellable?
35 |
36 |     public init(target: Any?, action: Selector?, view: ARView) {
   |            `- note: calls to initializer 'init(target:action:view:)' from outside of its actor context are implicitly asynchronous
37 |         self.arView = view
38 |         super.init(target: target, action: action)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:152:16: warning: call to main actor-isolated instance method 'addGestureRecognizer' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
145 |         self.installedGestures[arView]?.append(addUITapGesture)
146 |     }
147 |     private func addDragGesture(to arView: ARView) {
    |                  `- note: add '@MainActor' to make instance method 'addDragGesture(to:)' part of global actor 'MainActor'
148 |         let dragGesture = RUIDragGestureRecognizer(
149 |             target: self, action: #selector(self.arTouchReco),
150 |             view: arView
151 |         )
152 |         arView.addGestureRecognizer(dragGesture)
    |                `- warning: call to main actor-isolated instance method 'addGestureRecognizer' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
153 |         self.installedGestures[arView]?.append(dragGesture)
154 |     }
AppKit.NSView:5:26: note: calls to instance method 'addGestureRecognizer' from outside of its actor context are implicitly asynchronous
3 |     open var gestureRecognizers: [NSGestureRecognizer] { get set }
4 |     @available(macOS 10.10, *)
5 |     @MainActor open func addGestureRecognizer(_ gestureRecognizer: NSGestureRecognizer)
  |                          `- note: calls to instance method 'addGestureRecognizer' from outside of its actor context are implicitly asynchronous
6 |     @available(macOS 10.10, *)
7 |     open func removeGestureRecognizer(_ gestureRecognizer: NSGestureRecognizer)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:157:31: warning: call to main actor-isolated instance method 'hitTest(_:query:mask:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
154 |     }
155 |
156 |     internal func tapActionChecker(_ arView: ARView, _ tapInView: CGPoint) {
    |                   `- note: add '@MainActor' to make instance method 'tapActionChecker' part of global actor 'MainActor'
157 |         if let ccHit = arView.hitTest(tapInView, mask: RealityUI.tapGestureMask).first,
    |                               `- warning: call to main actor-isolated instance method 'hitTest(_:query:mask:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
158 |            let comp = ccHit.entity.components.get(RUITapComponent.self) {
159 |             // if the element has RUIComponent, and it has `ruiEnabled` set to false
RealityKit.ARView:10:44: note: calls to instance method 'hitTest(_:query:mask:)' from outside of its actor context are implicitly asynchronous
 8 |     @MainActor @preconcurrency public func unproject(_ point: CGPoint, ontoPlane planeTransform: float4x4, relativeToCamera: Bool) -> SIMD3<Float>?
 9 |     @MainActor @preconcurrency public func ray(through screenPoint: CGPoint) -> (origin: SIMD3<Float>, direction: SIMD3<Float>)?
10 |     @MainActor @preconcurrency public func hitTest(_ point: CGPoint, query: CollisionCastQueryType = .all, mask: CollisionGroup = .all) -> [CollisionCastHit]
   |                                            `- note: calls to instance method 'hitTest(_:query:mask:)' from outside of its actor context are implicitly asynchronous
11 |     @MainActor @preconcurrency public func entity(at point: CGPoint) -> Entity?
12 |     @MainActor @preconcurrency public func entities(at point: CGPoint) -> [Entity]
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:158:47: warning: call to main actor-isolated instance method 'get' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
154 |     }
155 |
156 |     internal func tapActionChecker(_ arView: ARView, _ tapInView: CGPoint) {
    |                   `- note: add '@MainActor' to make instance method 'tapActionChecker' part of global actor 'MainActor'
157 |         if let ccHit = arView.hitTest(tapInView, mask: RealityUI.tapGestureMask).first,
158 |            let comp = ccHit.entity.components.get(RUITapComponent.self) {
    |                                               `- warning: call to main actor-isolated instance method 'get' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
159 |             // if the element has RUIComponent, and it has `ruiEnabled` set to false
160 |             if let ruiComp = ccHit.entity.components.get(RUIComponent.self), !ruiComp.ruiEnabled {
    :
186 |
187 | extension Entity.ComponentSet {
188 |     func get<T>(_ component: T.Type) -> T? where T: Component {
    |          `- note: calls to instance method 'get' from outside of its actor context are implicitly asynchronous
189 |         self[T.self]
190 |     }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:158:36: warning: main actor-isolated property 'components' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
154 |     }
155 |
156 |     internal func tapActionChecker(_ arView: ARView, _ tapInView: CGPoint) {
    |                   `- note: add '@MainActor' to make instance method 'tapActionChecker' part of global actor 'MainActor'
157 |         if let ccHit = arView.hitTest(tapInView, mask: RealityUI.tapGestureMask).first,
158 |            let comp = ccHit.entity.components.get(RUITapComponent.self) {
    |                                    `- warning: main actor-isolated property 'components' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
159 |             // if the element has RUIComponent, and it has `ruiEnabled` set to false
160 |             if let ruiComp = ccHit.entity.components.get(RUIComponent.self), !ruiComp.ruiEnabled {
RealityFoundation.Entity:4:43: note: property declared here
 2 | @MainActor @preconcurrency open class Entity : HasHierarchy, HasSynchronization, HasTransform, Sendable {
 3 |     @MainActor @preconcurrency public var __coreEntity: __EntityRef { get }
 4 |     @MainActor @preconcurrency public var components: Entity.ComponentSet { get set }
   |                                           `- note: property declared here
 5 |     @MainActor @preconcurrency public var scene: Scene? { get }
 6 |     @MainActor @preconcurrency public var name: String { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:160:54: warning: call to main actor-isolated instance method 'get' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
154 |     }
155 |
156 |     internal func tapActionChecker(_ arView: ARView, _ tapInView: CGPoint) {
    |                   `- note: add '@MainActor' to make instance method 'tapActionChecker' part of global actor 'MainActor'
157 |         if let ccHit = arView.hitTest(tapInView, mask: RealityUI.tapGestureMask).first,
158 |            let comp = ccHit.entity.components.get(RUITapComponent.self) {
159 |             // if the element has RUIComponent, and it has `ruiEnabled` set to false
160 |             if let ruiComp = ccHit.entity.components.get(RUIComponent.self), !ruiComp.ruiEnabled {
    |                                                      `- warning: call to main actor-isolated instance method 'get' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
161 |                 return
162 |             }
    :
186 |
187 | extension Entity.ComponentSet {
188 |     func get<T>(_ component: T.Type) -> T? where T: Component {
    |          `- note: calls to instance method 'get' from outside of its actor context are implicitly asynchronous
189 |         self[T.self]
190 |     }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:160:43: warning: main actor-isolated property 'components' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
154 |     }
155 |
156 |     internal func tapActionChecker(_ arView: ARView, _ tapInView: CGPoint) {
    |                   `- note: add '@MainActor' to make instance method 'tapActionChecker' part of global actor 'MainActor'
157 |         if let ccHit = arView.hitTest(tapInView, mask: RealityUI.tapGestureMask).first,
158 |            let comp = ccHit.entity.components.get(RUITapComponent.self) {
159 |             // if the element has RUIComponent, and it has `ruiEnabled` set to false
160 |             if let ruiComp = ccHit.entity.components.get(RUIComponent.self), !ruiComp.ruiEnabled {
    |                                           `- warning: main actor-isolated property 'components' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
161 |                 return
162 |             }
RealityFoundation.Entity:4:43: note: property declared here
 2 | @MainActor @preconcurrency open class Entity : HasHierarchy, HasSynchronization, HasTransform, Sendable {
 3 |     @MainActor @preconcurrency public var __coreEntity: __EntityRef { get }
 4 |     @MainActor @preconcurrency public var components: Entity.ComponentSet { get set }
   |                                           `- note: property declared here
 5 |     @MainActor @preconcurrency public var scene: Scene? { get }
 6 |     @MainActor @preconcurrency public var name: String { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:172:35: warning: main actor-isolated property 'view' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
169 |
170 |     #if os(macOS)
171 |     @objc internal func clickReco(sender: NSGestureRecognizer) {
    |                         `- note: add '@MainActor' to make instance method 'clickReco(sender:)' part of global actor 'MainActor'
172 |         guard let arView = sender.view as? ARView else {
    |                                   `- warning: main actor-isolated property 'view' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
173 |             return
174 |         }
AppKit.NSGestureRecognizer:12:25: note: property declared here
10 |     @available(swift, obsoleted: 3, renamed: "isEnabled")
11 |     open var enabled: Bool { get set }
12 |     @MainActor open var view: NSView? { get }
   |                         `- note: property declared here
13 |     @available(macOS 10.11, *)
14 |     open var pressureConfiguration: NSPressureConfiguration { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:175:32: warning: call to main actor-isolated instance method 'location(in:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
169 |
170 |     #if os(macOS)
171 |     @objc internal func clickReco(sender: NSGestureRecognizer) {
    |                         `- note: add '@MainActor' to make instance method 'clickReco(sender:)' part of global actor 'MainActor'
172 |         guard let arView = sender.view as? ARView else {
173 |             return
174 |         }
175 |         let tapInView = sender.location(in: arView)
    |                                `- warning: call to main actor-isolated instance method 'location(in:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
176 |         tapActionChecker(arView, tapInView)
177 |     }
AppKit.NSGestureRecognizer:21:26: note: calls to instance method 'location(in:)' from outside of its actor context are implicitly asynchronous
19 |     open var delaysMagnificationEvents: Bool { get set }
20 |     open var delaysRotationEvents: Bool { get set }
21 |     @MainActor open func location(in view: NSView?) -> NSPoint
   |                          `- note: calls to instance method 'location(in:)' from outside of its actor context are implicitly asynchronous
22 |     @available(swift, obsoleted: 3, renamed: "location(in:)")
23 |     open func locationInView(_ view: NSView?) -> NSPoint
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:142:31: warning: sending task-isolated value of type 'RealityUI' with later accesses to main actor-isolated context risks causing data races; this is an error in the Swift 6 language mode
140 |         let addUITapGesture = UITapGestureRecognizer(target: self, action: #selector(self.tapReco))
141 |         #elseif os(macOS)
142 |         let addUITapGesture = NSClickGestureRecognizer(target: self, action: #selector(self.clickReco))
    |                               `- warning: sending task-isolated value of type 'RealityUI' with later accesses to main actor-isolated context risks causing data races; this is an error in the Swift 6 language mode
143 |         #endif
144 |         arView.addGestureRecognizer(addUITapGesture)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:148:27: warning: sending task-isolated value of type 'RealityUI' with later accesses to main actor-isolated context risks causing data races; this is an error in the Swift 6 language mode
146 |     }
147 |     private func addDragGesture(to arView: ARView) {
148 |         let dragGesture = RUIDragGestureRecognizer(
    |                           `- warning: sending task-isolated value of type 'RealityUI' with later accesses to main actor-isolated context risks causing data races; this is an error in the Swift 6 language mode
149 |             target: self, action: #selector(self.arTouchReco),
150 |             view: arView
[20/20] Compiling RealityUI SwiftUI+RUIGestures.swift
Build complete! (25.16s)
Build complete.
{
  "dependencies" : [
  ],
  "manifest_display_name" : "RealityUI",
  "name" : "RealityUI",
  "path" : "/Users/admin/builder/spi-builder-workspace",
  "platforms" : [
    {
      "name" : "ios",
      "version" : "13.0"
    },
    {
      "name" : "macos",
      "version" : "10.15"
    },
    {
      "name" : "visionos",
      "version" : "1.0"
    }
  ],
  "products" : [
    {
      "name" : "RealityUI",
      "targets" : [
        "RealityUI"
      ],
      "type" : {
        "library" : [
          "automatic"
        ]
      }
    }
  ],
  "targets" : [
    {
      "c99name" : "RealityUITests",
      "module_type" : "SwiftTarget",
      "name" : "RealityUITests",
      "path" : "Tests/RealityUITests",
      "sources" : [
        "RUIAnimationTests.swift",
        "RUIButtonTests.swift",
        "RUIDragButtonTests.swift",
        "RUIDragSliderTests.swift",
        "RUIGeometryTests.swift",
        "RUISliderTests.swift",
        "RUIStepperTests.swift",
        "RUISwitchTests.swift",
        "RUITextTests.swift",
        "RUITextureTests.swift",
        "RUITurnTests.swift",
        "RealityUIGeneralTests.swift",
        "RealityUIUtilityTests.swift"
      ],
      "target_dependencies" : [
        "RealityUI"
      ],
      "type" : "test"
    },
    {
      "c99name" : "RealityUI",
      "module_type" : "SwiftTarget",
      "name" : "RealityUI",
      "path" : "Sources/RealityUI",
      "product_memberships" : [
        "RealityUI"
      ],
      "sources" : [
        "HasRUI.swift",
        "RUIAnimations.swift",
        "RUIButton.swift",
        "RUIDragComponent+DragEvents.swift",
        "RUIDragComponent.swift",
        "RUIDragDelegate.swift",
        "RUIDragGestureRecognizer+Mouse.swift",
        "RUIDragGestureRecognizer+Touch.swift",
        "RUIDragGestureRecognizer.swift",
        "RUISlider.swift",
        "RUIStepper.swift",
        "RUISwitch.swift",
        "RUITapComponent.swift",
        "RUIText.swift",
        "RUITexture.swift",
        "RealityUI.swift",
        "SwiftUI+RUIGestures.swift"
      ],
      "type" : "library"
    }
  ],
  "tools_version" : "5.9"
}
✅  Doc result (pending) reported
========================================
GenerateDocs
========================================
Generating docs at path:  $PWD/.docs/maxxfrazer/realityui/main
Repository:               maxxfrazer/RealityUI
Swift version used:       6.0
Target:                   RealityUI
Initialized empty Git repository in /Users/admin/builder/spi-builder-workspace/swift-docc-render-artifact/.git/
From https://github.com/swiftlang/swift-docc-render-artifact
 * branch            88815688627177b9716a01ca41da19397bd30e47 -> FETCH_HEAD
HEAD is now at 8881568 Update the artifact
Extracting symbol information for 'RealityUI'...
Finished extracting symbol information for 'RealityUI'. (6.88s)
Building documentation for 'RealityUI'...
warning: Parameter 'worldPos' not found in instance method declaration
  --> ../RUIDragComponent+DragEvents.swift:22:11-22:65
20 |     /// - Parameters:
21 |     ///   - entity: The entity involved in the drag interaction.
22 +     ///   - worldPos: The world position where the drag started.
   |           ╰─suggestion: Remove 'worldPos' parameter documentation
23 |     ///   - origin: The original position of the entity.
24 |     @discardableResult
warning: Parameter 'origin' not found in instance method declaration
  --> ../RUIDragComponent+DragEvents.swift:23:11-23:57
21 |     ///   - entity: The entity involved in the drag interaction.
22 |     ///   - worldPos: The world position where the drag started.
23 +     ///   - origin: The original position of the entity.
   |           ╰─suggestion: Remove 'origin' parameter documentation
24 |     @discardableResult
25 |     public func dragStarted(
warning: Parameter 'ray' is missing documentation
  --> ../RUIDragComponent+DragEvents.swift:23:57-23:57
21 |     ///   - entity: The entity involved in the drag interaction.
22 |     ///   - worldPos: The world position where the drag started.
23 +     ///   - origin: The original position of the entity.
   |                                                         ╰─suggestion: Document 'ray' parameter
24 |     @discardableResult
25 |     public func dragStarted(
warning: Parameter 'sliderUpdated' not found in initializer declaration
  --> ../RUISlider.swift:43:13-43:26
41 |     ///   - slider: Details about the slider to be set when initialized
42 |     ///   - rui: Details about the RealityUI Entity
43 +     ///   - sliderUpdated: callback function to receive updates on slider value changes.
   |             ╰─suggestion: Replace 'sliderUpdated' with 'sliderUpdateCallback'
44 |     required public init(
45 |         slider: SliderComponent? = nil, rui: RUIComponent? = nil,
warning: Parameter 'sliderUpdateCallback' is missing documentation
  --> ../RUISlider.swift:43:89-43:89
41 |     ///   - slider: Details about the slider to be set when initialized
42 |     ///   - rui: Details about the RealityUI Entity
43 +     ///   - sliderUpdated: callback function to receive updates on slider value changes.
   |                                                                                         ╰─suggestion: Document 'sliderUpdateCallback' parameter
44 |     required public init(
45 |         slider: SliderComponent? = nil, rui: RUIComponent? = nil,
warning: Parameter 'separatorTint' is missing documentation
   --> ../RUIStepper.swift:148:110-148:110
146 |     ///   - backgroundTint: Background color of the stepper, default `.windowBackgroundColor`
147 |     ///   - buttonTint: Color of the buttons inside a stepper, default `.systemBlue`.
    |           ╰─suggestion: Document 'separatorTint' parameter
148 +     ///   - secondaryTint: Color of the second button inside a stepper. If nil, then buttonTint will be used.
149 |     public init(
150 |         style: StepperComponent.Style = .minusPlus,
warning: 'init(button:RUI:updateCallback:)' doesn't exist at '/RealityUI/RUIButton'
  --> RUIButton.md:15:5-15:37
13 | - ``init()``
14 | - ``init(button:rui:touchUpInside:)``
15 + - ``init(button:RUI:updateCallback:)``
   |     ╰─suggestion: Replace 'init(button:RUI:updateCallback:)' with 'init(button:rui:touchUpInside:)'
16 |
17 | ### Button Action Callback
warning: 'Setup' is ambiguous at '/RealityUI'
 --> RUIControls.md:7:104-7:109
5 | ## Overview
6 |
7 + Look below to see how to add all the RUIControls to your RealityKit Scene. Make sure to check out <doc:Setup> before adding RUIControls; otherwise the touch gestures may not work.
  |                                                                                                             ├─suggestion: Insert 'anchor' for'Setup'
  |                                                                                                             ╰─suggestion: Insert 'article' for'Setup'
8 |
9 | ## Control Types
warning: 'touchState' doesn't exist at '/RealityUI/RUIDragComponent'
  --> RUIDragComponent.md:28:5-28:15
26 | - ``type``
27 | - ``delegate``
28 + - ``touchState``
29 |
30 | ### Drag Types
warning: 'init(textComponent:rui:)' doesn't exist at '/RealityUI/RUIText'
  --> RUIText.md:12:5-12:29
10 |
11 | - ``init(with:width:height:font:extrusion:color:)``
12 + - ``init(textComponent:rui:)``
   |     ╰─suggestion: Replace 'init(textComponent:rui:)' with 'init(textComponent:rui:tapAction:)'
13 | - ``init()``
14 |
warning: 'Setup' is ambiguous at '/RealityUI'
  --> RealityUI+Extension.md:13:8-13:13
11 | ### Setup
12 |
13 + - <doc:Setup>
   |             ├─suggestion: Insert 'anchor' for'Setup'
   |             ╰─suggestion: Insert 'article' for'Setup'
14 | - ``RealityUI/RealityUI/enableGestures(_:on:)``
15 | - ``RealityUI/RealityUI/registerComponents()``
warning: 'Setup' is ambiguous at '/RealityUI'
  --> RealityUI.md:18:8-18:13
16 | It's important to set up your RealityKit scene to work with RealityUI before moving on.
17 |
18 + - <doc:Setup>
   |             ├─suggestion: Insert 'anchor' for'Setup'
   |             ╰─suggestion: Insert 'article' for'Setup'
19 | - <doc:RealityUI/RealityUI>
20 |Finished building documentation for 'RealityUI' (0.28s)
Generated documentation archive at:
  /Users/admin/builder/spi-builder-workspace/.docs/maxxfrazer/realityui/main
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Build of target: 'RealityUI' complete! (1.72s)
     802
8	/Users/admin/builder/spi-builder-workspace/.docs/maxxfrazer/realityui/main
✅  Doc result (uploading) reported
========================================
SyncDocs
========================================
Doc archive source directory: $PWD/.docs/maxxfrazer/realityui/main
File count: 802
Doc size:   8.0MB
Preparing doc bundle ...
Uploading prod-maxxfrazer-realityui-main-05db6e8f.zip to s3://spi-docs-inbox/prod-maxxfrazer-realityui-main-05db6e8f.zip
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